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Publishing v. Performance—or, The Soul of the Web

MY SOUL is in twain. Two principles on which clued-in web folk heartily agree are coming more and more often into conflict—a conflict most recently thrust into relief by discussions around the brilliant Vox Media team, publishers of The Verge.

The two principles are:

  1. Building performant websites is not only a key differentiator that separates successful sites from those which don’t get read; it’s also an ethical obligation, whose fulfillment falls mainly on developers, but can only happen with the buy-in of the whole team, from marketing to editorial, from advertising to design.
  2. Publishing and journalism are pillars of civilized society, and the opportunity to distribute news and information via the internet (and to let anyone who is willing to do the work become a publisher) has long been a foundational benefit of the web. As the sad, painful, slow-motion decline of traditional publishing and journalism is being offset by the rise of new, primarily web-based publications and news organizations, the need to sustain these new publications and organizations—to “pay for the content,” in popular parlance—is chiefly being borne by advertising…which, however, pays less and less and demands more and more as customers increasingly find ways to route around it.

The conflict between these two principles is best summarized, as is often the case, by the wonderfully succinct Jeremy Keith (author, HTML5 For Web Designers). In his 27 July post, “On The Verge,” Jeremy takes us through prior articles beginning with Nilay Patel’s Verge piece, “The Mobile Web Sucks,” in which Nilay blames browsers and a nonexistent realm he calls “the mobile web” for the slow performance of websites built with bloated frameworks and laden with fat, invasive ad platforms—like The Verge itself.

The Verge’s Web Sucks,” by Les Orchard, quickly countered Nilay’s piece, as Jeremy chronicles (“Les Orchard says what we’re all thinking”). Jeremy then points to a half-humorous letter of surrender posted by Vox Media’s developers, who announce their new Vox Media Performance Team in a piece facetiously declaring performance bankruptcy.

A survey of follow-up barbs and exchanges on Twitter concludes Jeremy’s piece (which you must read; do not settle for this sloppy summary). After describing everything that has so far been said, Mr Keith weighs in with his own opinion, and it’s what you might expect from a highly thoughtful, open-source-contributing, standards-flag-flying, creative developer:

I’m hearing an awful lot of false dichotomies here: either you can have a performant website or you have a business model based on advertising. …

Tracking and advertising scripts are today’s equivalent of pop-up windows. …

For such a young, supposedly-innovative industry, I’m often amazed at what people choose to treat as immovable, unchangeable, carved-in-stone issues. Bloated, invasive ad tracking isn’t a law of nature. It’s a choice. We can choose to change.

Me, I’m torn. As a 20-year-exponent of lean web development (yes, I know how pretentious that sounds), I absolutely believe that the web is for everybody, regardless of ability or device. The web’s strength lies precisely in its unique position as the world’s first universal platform. Tim Berners-Lee didn’t invent hypertext, and his (and his creation’s) genius doesn’t lie in the deployment of tags; it subsists in the principle that, developed rightly, content on the web is as accessible to the Nigerian farmer with a feature phone as it is to a wealthy American sporting this year’s device. I absolutely believe this. I’ve fought for it for too many years, alongside too many of you, to think otherwise.

And yet, as a 20-year publisher of independent content (and an advertising professional before that), I am equally certain that content requires funding as much as it demands research, motivation, talent, and nurturing. Somebody has to pay our editors, writers, journalists, designers, developers, and all the other specialtists whose passion and tears go into every chunk of worthwhile web content. Many of you reading this will feel I’m copping out here, so let me explain:

It may indeed be a false dichotomy that “either you can have a performant website or you have a business model based on advertising” but it is also a truth that advertisers demand more and more for their dollar. They want to know what page you read, how long you looked at it, where on the web you went next, and a thousand other invasive things that make thoughtful people everywhere uncomfortable—but are the price we currently pay to access the earth’s largest library.

I don’t like this, and I don’t do it in the magazine I publish, but A List Apart, as a direct consequence, will always lack certain resources to expand its offerings as quickly and richly as we’d like, or to pay staff and contributors at anything approaching the level that Vox Media, by accepting a different tradeoff, has achieved. (Let me also acknowledge ALA’s wonderful sponsors and our longtime partnership with The Deck ad network, lest I seem to speak from an ivory tower. Folks who’ve never had to pay for content cannot lay claim to moral authority on this issue; untested virtue is not, and so on.)

To be clear, Vox Media could not exist if its owners had made the decisions A List Apart made in terms of advertising—and Vox Media’s decisions about advertising are far better, in terms of consumer advocacy and privacy, than those made by most web publishing groups. Also to be clear, I don’t regret A List Apart’s decisions about advertising—they are right for us and our community.

I know and have worked alongside some of the designers, developers, and editors at Vox Media; you’d be proud to work with any of them. I know they are painfully aware of the toll advertising takes on their site’s performance; I know they are also doing some of the best editorial and publishing work currently being performed on the web—which is what happens when great teams from different disciplines get together to push boundaries and create something of value. This super team couldn’t do their super work without salaries, desks, and computers; acquiring those things meant coming to some compromise with the state of web advertising today. (And of course it was the owners, and not the employees, who made the precise compromise to which Vox Media currently adheres.)

Put a gun to my head, and I will take the same position as Jeremy Keith. I’ll even do it without a gun to my head, as my decisions as a publisher probably already make clear. And yet, two equally compelling urgencies in my core being—love of web content, and love of the web’s potential—make me hope that web and editorial teams can work with advertisers going forward, so that one day soon we can have amazing content, brilliantly presented, without the invasive bloat. In the words of another great web developer I know, “Hope is a dangerous currency—but it’s all I’ve got.”


Also published in Medium.

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Design development editorial Medium Publisher's Note Publishing Redesigns Responsive Web Design State of the Web Told you so

The Nation, America’s oldest weekly news magazine, launches responsive, large-type redesign.

ON ITS 150th anniversary, The Nation (“a magazine of ideas and values”) relaunches its website, created in partnership with Blue State Digital and Diaspark. As one would expect of an editorially focused web entity in 2015, the new site is responsive, and uses big type and clean layouts designed for readability. It also incorporates social media innovations first seen in Medium, such as the ability to tweet or email any brief passage of text you select.

Executive Editor Richard Kim’s mini-article introducing the new site explains how the editorial process has changed—and how it has stayed the same—since the launch of the magazine’s first site in 1997:

Back then, writing for the magazine was a comparatively monastic experience. You’d work for weeks on an article, defend its arguments against vigorous but loving critiques from the editors, and gratefully accept changes from fact-checkers and copy editors. Finally, the issue would ship to the printer. And then: the vast silence. If you were lucky, a few weeks later, someone might approach you at a party and say how much they liked (or hated) your piece. Some letters from impassioned subscribers would eventually come in via the Postal Service, but encounters with actual readers were rare and cherished events.

We continue to publish the print magazine under these rigorous standards, and it will remain an essential part of our identity, offering readers a considered and curated take on matters of critical interest. The digital revolution, however, has allowed us to connect to vastly more people, and to get to know them better. Today, The Nation publishes about 70 articles a week online, which go out to more than 420,000 Twitter followers, almost 290,000 Facebook fans, and 200,000 e-mail subscribers. And believe me, we always hear back from you….

There’s also a multi-tiered approach to reading and commenting:

For the next few months, there’s no paywall: All of our articles will be free to everyone—our gift to you in The Nation’s 150th-anniversary year. Later, we’ll introduce a metered system that continues to put The Nation in front of new readers, but also asks our regular visitors to contribute to the cost of independent journalism. Finally, only subscribers will be able to leave comments—and they’ll be asked to identify themselves with a first and last name. We realize this will be controversial to some, but keeping the comments free of trolls and bots has taken an increasing amount of effort. We think it’s only fair that commenters stand by what they write, and give something to the community in return.

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A List Apart Best practices Code Design development editorial Ethan Marcotte Future-Friendly HTML Responsibility Usability W3C Web Design Web Design History Web Standards Websites Zeldman

No Good Can Come of Bad Code: Ask Dr Web in A List Apart

Remember: the future will come whether you design for it or not. If your company charges $300,000 for a website that won’t work on next week’s most popular device, your company won’t be able to stay competitive in this business. It might not even be able to stay in the business, period. After all, clients who pay for sites that break too soon will look elsewhere next time—leaving your company perpetually hunting for new clients in a downward spiral of narrowing margins and diminishing expectations.

Your company’s survival is tied to the ability of the products it makes to work in situations you haven’t imagined, and on devices that don’t yet exist. This has alwaysbeen the challenge of web design. It’s one A List Apart has taken seriously since we began publishing, and our archives are filled with advice and ideas you can boil down and present to your bosses.

Source: No Good Can Come of Bad Code

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Authoring Design development Formats Future-Friendly State of the Web

The Web is not Poor Man’s Native | in progress

Chris WilsonTAKE A LOOK in dev tools; maybe you don’t need a couple of dozen trackers on every page.

Chris Wilson on why Web vs. Native is the wrong question, and what web developers can do to maximize the web’s strengths instead of undercutting them by over-relying on heavy frameworks designed to emulate native apps.

Source: The Web is not Poor Man’s Native | in progress

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Design development glamorous people Products Publications

No Ken Do (Musketeer Barbie Saves the Prince)

I WATCHED dozens of Barbie videos hundreds of times when my daughter was three and four years old. I can’t praise their animation, dialog, or other cinematic and literary qualities, but this I can say in their favor: every Barbie video we watched was feminist and empowering in its messaging.

This was not the Barbie my girl cousin grew up with, wondering which outfit she should wear to please Ken. This Barbie kicked ass.

In one video, set in 18th Century France, Barbie and her roommates overcame sexism to become Musketeers. They exposed a conspiracy, beat male villains at swordplay, and more than once saved the life of the kingdom’s rather ineffectual prince. (The downside of the Barbie videos’ crude but seemingly heartfelt feminism was that they tended to portray men as wimps or scumbags. Women are strong in the Barbie videos; good men are not.)

In another video, Barbie was an actor who became a film director when the director of the picture in which she was starring tried to patronize her. In Fairytopia, the first and worst animated of the videos, Barbie went on a Lord-of-the-Rings-style quest and saved an entire kingdom from ruin. In A Fashion Fairytale, she saved her aunt’s business from bankruptcy by an evil (woman) competitor, and then helped that competitor turn from the dark side to the light. In other words, she kicked ass but also nurtured and forgave. Assertive and supportive. A fighter and a hugger.

I watched these videos over and over, because children aged three to four thrive on repetition. I got familiar enough that I could quote the dialog as easily as I quote from Rushmore or North By Northwest. I was relieved when my daughter outgrew Barbie, because my mind craved something a little more grown-up in the film narrative department. But I never once worried that the videos were telling my daughter she could be anything but awesome. I never watched a single Barbie video that told girls life was about finding and pleasing anyone besides yourself.

This was also the time in my daughter’s development when we bought Barbie reading books and Barbie dolls. When I was three, Barbie had a thousand ways to look beautiful. When my daughter was three, Barbie had a thousand ways to earn a living.

You can find fault with Barbie. For one thing, she still promotes a vision of the world in which caucasian features set the beauty standard—a world in which, even if there are variously ethnic friends in the mix, the main character is always white. Then there are her unrealistic physical dimensions, which have been tied to self-loathing and eating disorders in girls and women. (Not that Barbie’s is the only unrealistic physique girls contend with—they’re bombarded with the stuff from birth.) The Barbie stories never question the established social order. They inspire girls to achieve, but obviously they don’t address male/female pay discrepancy or other serious social issues.

Musketeer Barbie saves the prince; she doesn’t ask why do we need a prince? Shouldn’t we invent representative democracy? And how about letting a woman run things?

Barbie won’t save us. But she’s not as bad as all that.

For young girls who have just begun seeing the world through the filter of gender, today’s Barbie does some good. Barbie videos were some of the only stories we watched back then that didn’t require me to immediately explain, apologize for, and caution against believing, one or more horrifying biases. Viewed a classic Disney film lately?

The internet feeds on outrage and cat gifs. And the recent outing of a Barbie story that appears to conform to 1950s-Barbie-thinking made perfect fodder. But it might simply be a book that teaches children how different professionals work together to create the digital games they enjoy playing. A designer is part of the mix; so are developers and other professionals, whose complementary skills support each other. That’s how it works when I design stuff. In my work, almost every day, there are things that go wrong that oblige me to call someone else to fix them. I notice a problem on a server; I reach out to a sysadmin. It isn’t because I’m a boy and boys are dumb. It’s because designers aren’t sysadmins.

All right. Fair enough. It was a terrible error for the illustrator to make all the technical people male. That sends an awful message—one lots of us have been working to fight. It’s disturbing that nobody at the publishing house realized the inferences that could be drawn from this mistake. And if this were my only exposure to Barbie in the past ten years, I’d be drawing those inferences and storming the barricades (i.e. retweeting) with the rest of my peeps.

But honestly? I spent two long years with the Barbie franchise. I think the women running it today are serious about girl power. Maybe the unfortunately timed illustration error reveals a deep sexist conspiracy. Or maybe it’s just one of those things nobody thought about while rushing a cheap book to print.

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Career cities Design development Education NYC The Big Web Show

Become a Web Developer: Avi Flombaum of The Flatiron School on Big Web Show 89

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AVI FLOMBAUM, dean of The Flatiron School, is my guest in Big Web Show Episode No. 89. A 28-year-old Rubyist, Skillsharer, storyteller and entrepreneur, Avi founded Designer Pages and NYC on Rails before creating The Flatiron School—a 12 week, full-time program designed to turn you into a web developer.

Listen to Episode No. 89 of The Big Web Show.

URLS, URLS, URLS

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A List Apart Design Designers development The Big Web Show

Big Web Show: Monkey Do!

IN EPISODE No. 86 of The Big Web Show, I interview Monkey Do studio’s Michael Pick and Tim Murtaugh.

Mike, Tim, and I discuss the A List Apart redesign, responsive images and type, CSS Zen Garden, organic design processes, the future of CMS systems, designing a food truck app, and more.

TIM MURTAUGH has been building web sites since 1997 and specializes in delivering standards-based HTML5/CSS templates. His eye for design and serious affinity for clean code allow him to painlessly integrate his templates into larger systems without sacrificing user experience or aesthetics. Tim started in the non-profit world, moved on to start-ups, shifted to an agency, upgraded to publishing, and from thence: Monkey Do. Tim can be found on Twitter at @murtaugh.

MICHAEL PICK approaches web design from the perspective of both art director and front-end developer. He primarily creates clean and concise design systems for websites, but is also known to get his hands dirty with Flash, HTML/CSS, and JavaScript development. Over the years he has worked as a cog in a large agency, an in-house art director, and a humble freelancer, and has picked up a few awards along the way. He holds a BD in Communication Design from NSCAD in Halifax, Nova Scotia. Mike tweets as @mikepick.

This episode of The Big Web Show is sponsored by Shutterstock.com. Get 30% off any package with discount code “BIGWEBSHOW3.”

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Big Web Show CSS CSS3 Designers development Education eric meyer HTML podcasts Standards State of the Web

Big Web Show 79: Eric Meyer

Eric Meyer

IN EPISODE No. 79 of The Big Web Show (“everything web that matters”), I interview CSS guru, Microformats co-founder, O’Reilly and New Riders author, and An Event Apart co-founder Eric A. Meyer (@meyerweb) about upcoming CSS modules including grid layout, flexbox, and regions; his career trajectory from college graduate webmaster to world-renowned author, consultant, and lecturer; founding and running a virtual community (CSS-Discuss); becoming an O’Reilly writer; the early days of the Mosaic Browser and The Web Standards Project’s CSS Samurai; “The Web Behind” variation of The Web Ahead podcast, and more.

Listen to the episode.

About Eric

Eric A. Meyer has been working with the web since late 1993 and is an internationally recognized expert on the subjects of HTML and CSS. He is the principal consultant for Complex Spiral Consulting and lives in Cleveland, Ohio, which is a much nicer city than you’ve been led to believe. Author of “Eric Meyer on CSS” (New Riders), “Cascading Style Sheets: The Definitive Guide” (O’Reilly & Associates), “CSS2.0 Programmer’s Reference” (Osborne/McGraw-Hill), and the CSS Browser Compatibility Charts, Eric co-founded and co-directs An Event Apart, the design conference “for people who make websites,” and speaks at a variety of conferences on the subject of standards, CSS use, and web design.

URLs


Photo: Chris Jennings

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Big Web Show business Career clients Design Designers development HTML

Big Web Show 77: @sazzy

IN EPISODE No. 77 of The Big Web Show, I interview returning guest Sarah Parmenter about designing an app for the homeless; the challenges of multi-device design; teaching HTML and CSS to young people; designing a complex reader app; the ideal number of employees for a small design studio; Brooklyn vs. small-town UK; and more.

The Big Web Show features special guests on topics like web publishing, art direction, content strategy, typography, web technology, and more. It’s everything web that matters.


Sarah Parmenter Photo by Pete Karl II.

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Apple Design development Responsive Web Design Retina Images

Will the last digital canvas please turn out the lights?

DESIGNERS. WE LOVE CANVASES. It’s what we know. Even the cave wall had predictable, fixed dimensions. On the web, in the past few years, we’ve finally had to acknowledge that the canvas is not fixed, that each user’s canvas is different, and that fixed-width design—while safe and comfortable because it’s what we know—really doesn’t make sense in the world of HTML, and probably never did. We’ve spent the past two or three years rapidly learning (and sharing) new ways of designing.

But while we were unwrapping ourselves from the notion of a fixed canvas on the web, many of us were gleefully tucking into a fixed canvas in Apple’s world of the iPhone and iPad. True, the iPad had more pixels than the original iPhone—an advantage also enjoyed by later iPhone models with their Retina displays. But they shared easily interchanged aspect ratios (4:3 for the iPad and 3:2 for the iphone), enabling designers to design right to the canvas.

Apple’s fixed canvas wasn’t just a designer’s security blanket. It enabled us to craft a certain kind of polished experience right to the device. We laughed (or cried) at the Android with its 500 “standard” breakpoints and counting. Apple had given us a fixed-width sandbox and we built castles in it.

Well, goodbye to all that.

The end of fixed aspect ratios

With the iPhone 5’s switch to a 16:9 aspect ratio, and given the unknown aspect ratio of the upcoming iPad mini, “we’re going to see a big change in a certain type of iOS app—the one designed for the device,” Craig Grannell predicts in today’s reverttosaved.com:

[Veteran developer John] Pickford summed it up by stating his approach would no longer depend heavily on screen shape, and I’ve heard similar from other developers, both of apps and games although especially the latter. In a sense, this could be a good thing—freeing up iOS from the constraints of specific screen shapes opens up developers to whatever Apple throws at them next and should also make apps simpler to port to competing platforms. But it also impacts heavily on those tightly crafted experiences that were designed just for your iPad or just for your iPhone. Having all the action take place only in the very centre of a screen, because a developer cannot guarantee what device you’re using, or, worse, carving out a viewport and surrounding it with a border, could cheapen iOS games and apps in a big way.

Perhaps I’m being pessimistic, but pre-iPhone 5, indies were already feeling the pinch. With that device and perhaps a new, smaller iPad to contend with, the shift towards more fluid and less device-specific apps seems inevitable.—Craig Grannell, iOS screen fragmentation points to a shift in app development

I share Craig’s assessment of what the change in aspect ratios portends for application design. But I believe that designers will rise to the challenge, as we have on the web; and that bright app designers will find ways to design experiences which, even if they are actually flexible behind the scenes, still feel like they were custom crafted for the device in your hand.

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Design development Formats HTML HTML5 Products software State of the Web Tools

HTML5 Video Player II

JOHN DYER’S MediaElement.js bills itself as “HTML5 <video> and <audio> made easy”—and that’s truly what it is:

For complete information, visit mediaelementjs.com.

Hat tip: Roland Dubois.

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An Event Apart Appearances CSS CSS3 Design development eric meyer HTML HTML5 Ideas industry Information architecture IXD Platforms Publishing Redesigns Responsive Web Design Scripting Standards State of the Web User Experience UX Web Design Web Standards

CSS & Mobile To The Future | Embrace Users, Constrain Design | An Event Apart Seattle 2012 Day II

TUESDAY, 3 APRIL 2012, was Day II of An Event Apart Seattle, a sold-out, three-day event for people who make websites. If you couldn’t be among us, never fear. The amazing Luke Wroblewski (who leads a day-long seminar on mobile web design today) took excellent notes throughout the day, and shares them herewith:

The (CSS) Future is Now – Eric Meyer

In his The Future is Now talk at An Event Apart in Seattle, WA 2012 Eric Meyer talked about some of the visual effects we can achieve with CSS today. Create shiny new visual elements with no images using progressive enhancement and CSS that is available in all modern browsers.

A Philosophy of Restraint
– Simon Collison

In his A Philosophy of Restraint talk at An Event Apart in Seattle, WA 2012 Simon Collison outlined his design philosophy and how he applies it to web projects. Embrace constraints; simplicity and complexity; design aesthetic; design systems as foundations that prepare us for future projects and complexity; affordances and type; focus and content; audit and pause — prevent catastrophic failures and shine a new light on what you’ve learned with each project.

Touch Events – Peter-Paul Koch (PPK)

In his Touch Events talk at An Event Apart in Seattle, WA 2012 Peter-Paul Koch talked about touch support in mobile browsers and how to handle touch events in web development. Includes a ranking of current mobile browsers; interaction modes in mobile versus desktop (mouse) and keyboard — how do we adjust scripts to work with touch?; touch events; supporting modes; event cascade; and “stick with click.”

Mobile to the Future – Luke Wroblewski

Alas, Luke could not take notes on his own presentation. Here’s what it was about: When something new comes along, it’s common for us to react with what we already know. Radio programming on TV, print design on web pages, and now web page design on mobile devices. But every medium ultimately needs unique thinking and design to reach its true potential. Through an in-depth look at several common web interactions, Luke outlined how to adapt existing desktop design solutions for mobile devices and how to use mobile to expand what’s possible across all devices.Instead of thinking about how to reformat your websites to fit mobile screens, attendees learned to see mobile as way to rethink the future of the web.

What’s Your Problem? – Whitney Hess

In her What’s Your Problem? Putting Purpose Back into Your Projects talk at An Event Apart in Seattle, WA 2012 Whitney Hess outlined the value of learning about opportunities directly from customers. Understand the problem before designing the solution. Ask why before you figure out how. There is no universal solution for all our projects, we need to determine which practices are “best” through our understanding of problems. Our reliance on best practices is creating a world of uniform websites that solve no one’s problem. Leave the desk and interact with people. Rather than the problem solver, be the person who can see the problem.

Properties of Intuitive Pages
– Jared Spool

At An Event Apart in Seattle WA 2012, Jared Spool walked through what makes a design intuitive, why some users need different treatment, and the role of design. Current versus acquired knowledge and how to bridge the gap (how to train users, thus making your site or app “intuitive”). Redesigns and how to avoid disaster. Design skills. The gap between current knowledge and target knowledge is where design happens. Why intuitive design is only possible in small, short iterations.


Day III begins in 90 minutes. See some of you there.

Photos: AEA Seattle Flickr pool or hashtags and #aeasea on Instagram.

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An Event Apart Announcements Appearances apps Atlanta Authoring Best practices business cities client services clients Code Community Compatibility conferences content content strategy creativity CSS CSS3 Design Designers development editorial Education eric meyer events Fonts Formats glamorous Happy Cog™ HTML HTML5 Ideas industry Information architecture interface IXD Jeremy Keith Platforms Real type on the web Redesigns Responsive Web Design Scripting speaking spec Standards State of the Web The Profession Usability User Experience UX W3C Web Design Web Design History Web Standards webfonts webkit webtype work Working Zeldman

An Event Apart Atlanta 2011

YOU FIND ME ENSCONCED in the fabulous Buckhead, Atlanta Intercontinental Hotel, preparing to unleash An Event Apart Atlanta 2011, three days of design, code, and content strategy for people who make websites. Eric Meyer and I co-founded our traveling web conference in December, 2005; in 2006 we chose Atlanta for our second event, and it was the worst show we’ve ever done. We hosted at Turner Field, not realizing that half the audience would be forced to crane their necks around pillars if they wanted to see our speakers or the screen on which slides were projected.

Also not realizing that Turner Field’s promised contractual ability to deliver Wi-Fi was more theoretical than factual: the venue’s A/V guy spent the entire show trying to get an internet connection going. You could watch audience members twitchily check their laptops for email every fourteen seconds, then make the “no internet” face that is not unlike the face addicts make when the crack dealer is late, then check their laptops again.

The food was good, our speakers (including local hero Todd Dominey) had wise lessons to impart, and most attendees had a pretty good time, but Eric and I still shudder to remember everything that went wrong with that gig.

Not to jinx anything, but times have changed. We are now a major three-day event, thanks to a kick-ass staff and the wonderful community that has made this show its home. We thank you from the bottoms of our big grateful hearts.

I will see several hundred of you for the next three days. Those not attending may follow along:

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An Event Apart Archiving Boston Career cities Code Community conferences content creativity CSS CSS3 Design Designers development Education events Fonts glamorous Happy Cog™ HTML HTML5 Ideas industry Information architecture IXD Layout Marketing Markup people photography Real type on the web The Profession This never happens to Gruber Typekit Usability User Experience UX W3C Web Design Web Design History Web Standards webfonts Websites webtype Zeldman

HTML5, CSS3, UX, Design: Links from An Event Apart Boston 2011

Meeting of the Minds: Ethan Marcotte and AEA attendee discuss the wonders of CSS3. Photo by the incomparable Jim Heid.

Meeting of the Minds: Ethan Marcotte and AEA attendee discuss the wonders of CSS3. Photo by the incomparable Jim Heid.

THE SHOW IS OVER, but the memories, write-ups, demos, and links remain. Enjoy!

An Event Apart Boston 2011 group photo pool

Speakers, attendees, parties, and the wonders of Boston, captured by those who were there.

What Every Designer Should Know (a)

Jeremy Keith quite effectively live-blogs my opening keynote on the particular opportunities of Now in the field of web design, and the skills every designer needs to capitalize on the moment and make great things.

The Password Anti-Pattern

Related to my talk: Jeremy Keith’s original write-up on a notorious but all-too-common practice. If your boss or client tells you to design this pattern, just say no. Design that does not serve users does not serve business.

What Every Designer Should Know (b)

“In his opening keynote … Jeffrey Zeldman talked about the skills and opportunities that should be top of mind for everyone designing on the Web today.” Luke Wroblewski’s write-up.

Whitney Hess: Design Principles — The Philosophy of UX

“As a consultant, [Whitney] spends a lot of time talking about UX and inevitably, the talk turns to deliverables and process but really we should be establishing a philosophy about how to treat people, in the same way that visual design is about establishing a philosophy about how make an impact. Visual design has principles to achieve that: contrast, emphasis, balance, proportion, rhythm, movement, texture, harmony and unity.” In this talk, Whitney proposed a set of 10 principles for UX design.

Veerle Pieters: The Experimental Zone

Live blogging by Jeremy Keith. Veerle, a noted graphic and interaction designer from Belgium, shared her process for discovering design through iteration and experimentation.

Luke Wroblewski: Mobile Web Design Moves

Luke’s live awesomeness cannot be captured in dead written words, but Mr Keith does a splendid job of quickly sketching many of the leading ideas in this key AEA 2011 talk.

See also: funky dance moves with Luke Wroblewski, a very short video I captured as Luke led the crowd in the opening moves of Michael Jackson’s “Thriller.”

Ethan Marcotte: The Responsive Designer’s Workflow (a)

“The next talk here at An Event Apart in Boston is one I’ve really, really, really been looking forward to: it’s a presentation by my hero Ethan Marcotte.”

Ethan Marcotte: The Responsive Designer’s Workflow (b)

Ethan’s amazing talk—a key aspect of design in 2011 and AEA session of note—as captured by the great Luke Wroblewski.

An Event Apart: The Secret Lives of Links—Jared Spool

“In his presentation at An Event Apart in Boston, MA 2011 Jared Spool detailed the importance and role of links on Web pages.” No writer can capture Jared Spool’s engaging personality or the quips that produce raucous laughter throughout his sessions, but Luke does an outstanding job of noting the primary ideas Jared shares in this riveting and highly useful UX session.

An Event Apart: All Our Yesterdays—Jeremy Keith

Luke W: “In his All Our Yesterdays presentation at An Event Apart in Boston, MA 2011 Jeremy Keith outlined the problem of digital preservation on the Web and provided some strategies for taking a long term view of our Web pages.”

Although it is hard to pick highlights among such great speakers and topics, this talk was a highlight for me. As in, it blew my mind. Several people said it should be a TED talk.

An Event Apart: From Idea to Interface—Aarron Walter

Luke: “In his Idea to Interface presentation at An Event Apart in Boston, MA 2011 Aarron Walter encouraged Web designers and developers to tackle their personal projects by walking through examples and ways to jump in. Here are my notes from his talk.”

Links and Resources from “From Idea to Interface”

Compiled by the speaker, links include Design Personas Template and Example, the story behind the illustrations in the presentation created by Mike Rhode, Dribble, Huffduffer, Sketchboards, Mustache for inserting data into your prototypes, Keynote Kung Fu, Mocking Bird, Yahoo Design Patterns, MailChimp Design Pattern Library, Object Oriented CSS by Nicole Sullivan and more!

An Event Apart: CSS3 Animations—Andy Clarke

“In his Smoke Gets In Your Eyes presentation at An Event Apart in Boston, MA 2011 Andy Clarke showcased what is possible with CSS3 animations using transitions and transforms in the WebKit browser.” Write-up by the legendary Luke Wroblewski.

Madmanimation

The “Mad Men” opening titles re-created entirely in CSS3 animation. (Currently requires Webkit browser, e.g. Safari, Chrome.)

CSS3 Animation List

Anthony Calzadilla, a key collaborator on the Mad Men CSS3 animation, showcases his works.

Box Shadow Curl

Pure CSS3 box-shadow page curl effect. Mentioned during Ethan Marcotte’s Day 3 session on exploring CSS3.

Multiple CSS Transition Durations

Fascinating article by Anton Peck (who attended the show). Proposed: a solution to a key problem with CSS transitions. (“Even now, my main issue with transitions is that they use the same time-length value for the inbound effect as they do the outbound. For example, when you create a transition on an image with a 1-second duration, you get that length of time for both mousing over, and mousing away from the object. This type of behavior should be avoided, for the sake of the end-user!”)

Everything You Wanted to Know About CSS3 Gradients

Ethan Marcotte: “Hello. I am here to discuss CSS3 gradients. Because, let’s face it, what the web really needed was more gradients.”

Ultimate CSS3 Gradient Generator

Like it says.

Linear Gradients Generator

By the incomparable John Allsopp.

These sessions were not captured

Some of our best talks were not captured by note-takers, at least not to my knowledge. They include:

  1. Eric Meyer: CSS Anarchist’s Cookbook
  2. Mark Boulton: Outing the Mind: Designing Layouts That Think for You
  3. Jeff Veen: Disaster, DNA, and the Fathomless Depth of the Web

It’s possible that the special nature of these presentations made them impossible to capture in session notes. (You had to be there.)

There are also no notes on the two half-day workshop sessions, “Understand HTML5 With Jeremy Keith,” and “Explore CSS3 With Ethan Marcotte.”

What have I missed?

Attendees and followers, below please add the URLs of related educational links, write-ups, and tools I’ve missed here. Thanks!

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The Big Web Show Episode No. 44: Designer Sarah Parmenter

Watch or listen to Episode No. 44, featuring Sarah Parmenter.

SARAH PARMENTER (@sazzy, sazzy.co.uk) is our guest on The Big Web Show Episode 44, available for your listening and dancing pleasure at 5by5.tv/bigwebshow/44.

Sarah owns You Know Who, a small design studio based in Leigh-on-Sea, specializing in the User Interface Design of websites, iPhone, and iPad applications.

Her wide-ranging discussion with co-host Dan Benjamin and me includes the thin line between sharing and oversharing on Twitter, yourself as your brand, the virtues of smallness and honesty, coping with stalkers and sexism, running iOS workshops, native vs. web design, the connection between acting and client services, and much more.

The Big Web Show (“Everything Web That Matters”) records live every Thursday at 3:00 PM Eastern. Edited episodes can be watched afterwards, often within hours of recording, via iTunes (audio feed | video feed) and the web. Subscribe and enjoy!