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Jason Grigsby on Design Beyond Touch

Jason Grigsby at An Event Apart

12 LESSONS from An Event Apart San Francisco – ? 4: Jason Grigsby was the 10th speaker at An Event Apart San Francisco last week. Jason’s session, Adapting to Input, presented designers and developers with a conundrum many of us hadn’t yet considered when designing for our new spectrum of web-capable devices.

Responsive web design forced us to accept that we don’t know the size of our canvas, and we’ve learned to embrace the squishiness of the web. Well, input, it turns out, is every bit as challenging as screen size! We have tablets with keyboards, laptops that become tablets, laptops with touch screens, phones with physical keyboards, and even phones that become desktop computers. What’s a design mother to do?

During his session, Jason guided us through the input landscape, showing us new forms of input (such as sensors and voice control) and sharing new lessons about old input standbys. We learned the design principles needed to build websites that respond and adapt to whichever inputs people choose to use.

Four truths about web inputs

Jason began by sharing four truths about input in 2016:

  1. Input is exploding — The last decade has seen everything from accelerometers to GPS to 3D touch.
  2. Input is a continuum — Phones have keyboards and cursors; desktop computers have touchscreens.
  3. Input is undetectable — Browser detection of touch‚ and nearly every other input type, is unreliable.
  4. Input is transient — Knowing what input someone uses one moment tells you little about what will be used next.

A Golden Rule of Inputs

Just as many of us screwed up our early approach to multi-device design by consigning the “mobile web” to a non-existent “mobile context,” we now risk making a similar blunder by believing that certain tasks are “only for the keyboard”—forgetting that by choice or of necessity, the people who engage with our websites use a variety of devices, and our work must be available to them all.

One of my principal takeaways from Jason’s presentation was that every desktop design must go “finger-friendly.” Or, as Josh Clark put it back in 2012, “When any desktop machine could have a touch interface, we have to proceed as if they all do.”

Learn More

For more illuminations on input, read Jason Grigsby’s “Adapting to Input” in A List Apart, and check out these amazing demos and articles:

Tomorrow I’ll be back with another top takeaway from another AEA San Francisco 2016 speaker. The next AEA event, An Event Apart St. Louis, takes place January 30-February 1, 2017 in the shadow of Mr Sarrinenen’s fabulous arch. See you there!

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The Year in Design

  • Mobile is today’s first screen. So design responsively, focusing on content and structure first.
  • Websites and apps alike should remove distractions and let people interact as directly as possible with content.
  • 90 percent of design is typography. And the other 90 percent is whitespace.
  • Boost usability and pleasure with progressive disclosure: menus and functions that appear only when needed.
  • One illustration or original photo beats 100 stock images.
  • Design your system to serve your content, not the other way around.
  • Remove each detail from your design until it breaks.
  • Style is the servant of brand and content. Style without purpose is noise.
  • Nobody waits. Speed is to today’s design what ornament was to yesterday’s.
  • Don’t design to prove you’re clever. Design to make the user think she is.

Also published in Medium

Translated into German (also here) by Mark Sargent

Translated into French by Jean-Baptiste Sachsé

Translated into Turkish by omerbalyali.

Translated into Spanish by Tam Lopez Breit.

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? 139: Every Time We Touch—Josh Clark, author of “Designing For Touch”

Author Josh Clark on The Big Web ShowTOUCH introduces physicality to designs that were once strictly virtual, and puts forth a new test: How does this design feel in the hand? Josh Clark’s new book, Designing For Touch, guides designers through this new touchscreen frontier, and is the launchpad for today’s Big Web Show conversation.

In a fast-paced, freewheeling conversation, Josh and I discuss why game designers are some of our most talented and inspiring interaction designers; the economy of motion; perceptions of value when viewing objects on touchscreen versus desktop computer; teaching digital designers to think like industrial designers (and vice-versa); long press versus force touch; how and when to make gestures discoverable; and much more.

Sponsored by DreamHost and BrainTree. Big Web Show listeners can save 15% when ordering Designing For Touch at abookapart.com with discount code DFTBIGWEB. Discount valid through the end of January 2016.

URLS

Big Web Show Episode ? 139
Big Medium
Designing For Touch

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Designing For Touch

Designing For Touch, by Josh Clark, new from A Book Apart

DESIGN’S future is in your hands. Designing For Touch by Josh Clark (foreword by Brad Frost) guides you through the new frontier in design.

I’ve been a fan of Josh Clark’s since before he was “Josh Clark”—back when he invented Couch to 5K, and gave it away with no strings (or copyrights or trademarks or patents, Lord help us) attached. And I’ve followed Josh’s career as an interaction design consultant, public speaker, and author. Guy’s got it all: intelligence, perspective, and the ability to not just communicate, but persuade. He’s a down-to-earth futurist with old-fashioned showmanship. And all that Josh Clark goodness has found its way into his new book.

Josh genuinely wants designers to not only keep up with the touchscreen but also to reimagine it. Designing For Touch will teach novice and seasoned designers alike about ergonomic demands (and rules of thumb), layout and sizing for all gadgets, an emerging gestural toolkit, and tactics to speed up interactions and keep gestures discoverable. You’ll get the know-how to design for interfaces that let your users touch—stretch, crumple, drag, flick—information itself. And the inspiration to take touch to the next level.

Our little publishing company proudly presents Designing For Touch by Mister Josh Clark. Go get your hands on it.

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Chicago, Chicago

An Event Apart Chicago—a photo set on Flickr. Photos of the city and the conference for people who make websites.

AN EVENT APART Chicago—a photo set on Flickr. Pictures of the city and the conference for people who make websites.

Notes from An Event Apart Chicago 2013—Luke Wroblewski’s note-taking is legendary. Here are his notes on seven of the ten presentations at this year’s An Event Apart Chicago.

#aeachi—conference comments on Twitter.

Chicago (Foursquare)—some of my favorite places in the city.

An Event Apart Chicago—sessions, schedule, and speaker bios for the conference that just ended.

AEA Chicago 2013 on Lanyrd—three days of design, code, and content on the social sharing platform for conferences.


THE NEXT AEA event takes place in Austin and is already sold out (although a few spaces are still available for the full-day workshop on multi-device design).

A handful of seats are available for the final event of the year, An Event Apart San Francisco at the Palace Hotel, December 9–11, 2013. Be there or be square.


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60 Minutes of Luke

IT’S ANOTHER Full-length Friday! In this 60-minute video caught live at AEA Boston, Luke Wroblewski (Mobile First) explores multi-device design from the top down (desktop to mobile) and bottom up (using mobile to expand what’s possible across all devices):

An Event Apart News: AEA Video: Luke Wroblewski (author, Mobile First) – Mobile To The Future.