Category: Multi-Device
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Saving Your Web Workflows with Prototyping
Our static tools and linear workflows aren’t the right fit for the flexible, diverse reality of today’s Web. Making prototyping a central element of your workflows will radically change how you approach problem solution and…
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Jason Grigsby on Design Beyond Touch
12 LESSONS from An Event Apart San Francisco – ? 4: Jason Grigsby was the 10th speaker at An Event Apart San Francisco last week. Jason’s session, Adapting to Input, presented designers and developers with…
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The Year in Design
Mobile is today’s first screen. So design responsively, focusing on content and structure first. Websites and apps alike should remove distractions and let people interact as directly as possible with content. 90 percent of design…
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? 139: Every Time We Touch—Josh Clark, author of “Designing For Touch”
Designer Jeffrey Zeldman discussed the ins and outs of touch-based design with Josh Clark, author of “Designing For Touch.” Why game designers are some of our most talented and inspiring interaction designers; the economy of…
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Cloudy With A Chance of Blueballs
I RECENTLY SHARED a positive view of what’s happening at Adobe. I’m still a huge fan of the company’s image editing software, and I remain optimistic about their new direction. But I’m unhappy about the…
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Chicago, Chicago
AN EVENT APART Chicago—a photo set on Flickr. Pictures of the city and the conference for people who make websites. Notes from An Event Apart Chicago 2013—Luke Wroblewski’s note-taking is legendary. Here are his notes…
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60 Minutes of Luke
IT’S ANOTHER Full-length Friday! In this 60-minute video caught live at AEA Boston, Luke Wroblewski (Mobile First) explores multi-device design from the top down (desktop to mobile) and bottom up (using mobile to expand what’s…