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Authoring books E-Books interface ipad iphone

Roll your own iBooks with ePub

iBooks bookshelf in iPad. If you don't have cover art, iBooks will create it for you.

In A novel concept: Roll your own iBooks with ePub, Macworld’s Dan Moren tells how to create your own e-books as easily as you export a PDF or GIF from an authoring program like Office or Photoshop:

Earlier this week, Storyist Software released an update to its eponymous writing software that supports export directly to the ePub format, including the ability to add cover art, tweak formatting, and more. Likewise, the forthcoming 2.0 version of popular writing tool Scrivener is also adding ePub support.

In both cases, converting your file to ePub is as easy as saving it as a PDF or Microsoft Word document—you just pick ePub from the choice of export formats and hit the button. Voilà, the ePub file appears wherever you saved it. Drag that file into iTunes, sync your iPad, and you’re finished: your book will now show up in iBooks next to any other e-books you’ve purchased. Both tools also allow you to add your own cover art, and tweak the book’s metadata (author, description, genre, and so on).

Categories
Design interface ipad iphone Tools Touchscreen User Experience UX

Touch Gesture Reference Guide

The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces including iPhone, Windows 7, Windows Phone 7, Android, and more.

The guide contains an overview of the core gestures used for most touch commands. It tells how to use these gestures to support major user actions; provides visual representations of each gesture to use in design documentation and deliverables; and additionally provides an outline of how popular software platforms support core touch gestures. All in seven pretty PDF pages. It was conceived, researched, illustrated, and designed by Craig Villamor, Dan Willis, Luke Wroblewski, and Jennifer Rhim (document design).

Platform support information comes from the following sources:


Categories
Apple Applications apps architecture Design industry Information architecture ipad Platforms Usability User Experience UX Web Design

Design Lessons from iPad

Comparison of iMac and iPad screens at informationarchitects.jp.

It’s only Wednesday but we already have our link of the week. Although they call it merely a “quick write-up” (and it is a fast read), iA’s mini-compendium of design insights before and after the appearance of the iPad at their office should be required reading for all web, app, and/or interaction designers.

In the equivalent of a breathlessly quick seminar presentation, iA discusses typographic resolution and feel; the effect of the device’s brilliant contrast on readability; the kitsch produced by rigorously adhering to Apple’s “make it 3D” guidelines; whether metaphors work; and more—all of it well worth far more than the little time it will take you to absorb.

In particular, I call your attention to the section entitled, “Interaction Design: So What Works?” Although intended as a guideline to producing well-tuned iPad apps, it also works splendidly as a mini-guide to creating better websites, much like Luke Wroblewski’s brilliant “Mobile First” presentation at last week’s An Event Apart, which carried a similar message:

  1. The limited screen estate and the limited credit on the number of physical actions needed to complete one task (don’t make me swipe and touch too often), pushes the designer to create a dead simple information architecture and an elaborate an interaction design pattern with a minimal number of actions. This goes hand in hand with the economic rule of user interaction design: Minimize input, maximize output.
  2. Since the smallest touch point for each operation is a circle of the size of a male index finger tip, we cannot cram thousands of features (or ads!) in the tight frame; we have to focus on the essential elements. Don’t waste screen estate and user attention on processing secondary functions.
  3. We found that the iPad applications we designed, made it relatively easy to be translated back into websites. The iPad could prove to be a wonderful blue print to design web sites and applications. If it works on the iPad, with a few tweaks, it will work on a laptop.

Via iA » Designing for iPad: Reality Check.

Categories
Accessibility Advocacy Apple Applications apps art direction Browsers bugs Code Compatibility CSS Design HTML ipad iphone Layout Real type on the web Standards State of the Web The Essentials Tools W3C Web Design Web Standards webfonts webkit webtype zeldman.com

Opera loves my web font

And so do my iPhone and your iPad. All it took was a bit o’ the old Richard Fink syntax and a quick drive through the Font Squirrel @Font-Face Kit Generator (featuring Base 64 encoding and SVG generation) to bring the joy and wonder of fast, optimized, semi-bulletproof web fonts to Safari, Firefox, Opera, Chrome, iPhone, and Apple’s latest religious device.

Haven’t checked IE7, IE8, IE9, or iPad yet; photos welcome. (Post on Flickr and link here.)

What I learned:

? Even if manufacturer supplies “web font” versions with web license purchase, it’s better to roll your own web font files as long as this doesn’t violate the license.


Categories
Apple Design Desktops Haters ipad Jesus Tablet Wallpaper

Screw the haters

Tasteful and true: iPad wallpaper by Anders J. Svensson at Veer’s The Skinny.


Categories
A List Apart Design E-Books Flash Formats HTML HTML5 ipad Standards State of the Web XHTML

E-books, Flash, and Standards

In Issue No. 302 of A List Apart for people who make websites, Joe Clark explains what E-book designers can learn from 10 years of standards-based web design, and Daniel Mall tells designers what they can do besides bicker over formats.

Web Standards for E-books

by Joe Clark

E-books aren’t going to replace books. E-books are books, merely with a different form. More and more often, that form is ePub, a format powered by standard XHTML. As such, ePub can benefit from our nearly ten years’ experience building standards-compliant websites. That’s great news for publishers and standards-aware web designers. Great news for readers, too. Our favorite genius, Joe Clark, explains the simple why and how.

Flash and Standards: The Cold War of the Web

by Daniel Mall

You’ve probably heard that Apple recently released the iPad. The absence of Flash Player on the device seems to have awakened the HTML5 vs. Flash debate. Apparently, it’s the final nail in the coffin for Flash. Either that, or the HTML5 community is overhyping its still nascent markup language update. The arguments run wide, strong, and legitimate on both sides. Yet both sides might also be wrong. Designer/developer Dan Mall is equally adept at web standards and Flash; what matters, he says, isn’t technology, but people.

Illustration by Kevin Cornell for A List Apart.

Categories
books content Design E-Books Formats ipad Publications Publishing Standards State of the Web User Experience

Digital books: the medium changes the message

Content with form can change meaning when reformatted.

Content with form—Definite Content—is almost totally the opposite of Formless Content. Most texts composed with images, charts, graphs or poetry fall under this umbrella. It may be reflowable, but depending on how it’s reflowed, inherent meaning and quality of the text may shift.”

—Craigmod, Books in the Age of the iPad


Categories
Accessibility Adobe Advocacy Apple Design Flash Formats HTML HTML5 ipad Web Design Web Design History Web Standards

Betting on the web

Must-read analysis at Daring Fireball anatomizes the “war” between Flash and web standards as a matter of business strategy for companies, like Apple and Google, that build best-of-breed experiences atop lowest-common-denominator platforms such as the web:

It boils down to control. I’ve written several times that I believe Apple controls the entire source code to iPhone OS. (No one has disputed that.) There’s no bug Apple can’t try to fix on their own. No performance problem they can’t try to tackle. No one they need to wait for. That’s just not true for Mac OS X, where a component like Flash Player is controlled by Adobe.

I say what Apple cares about controlling is the implementation. That’s why they started the WebKit project. That’s why Apple employees from the WebKit team are leaders and major contributors of the HTML5 standards drive. The bottom line for Apple, at the executive level, is selling devices. … If Apple controls its own implementation, then no matter how popular the web gets as a platform, Apple will prosper so long as its implementation is superior.

Likewise with Google’s interest in the open web and HTML5. … So long as the web is open, Google’s success rests within its own control. And in the same way Apple is confident in its ability to deliver devices with best-of-breed browsing experiences, Google is confident in its ability to provide best-of-breed search results and relevant ads. In short, Google and Apple have found different ways to bet with the web, rather than against the web.

Related posts, on the off-chance you missed them:


Categories
business client services conferences content content strategy editorial events ipad Micropublishing Press Publications Publishing speaking SXSW The Profession Zeldman

Books Not Dead

Headed to SXSW Interactive? Concerned about the future of books, magazines, and websites? Attend “New Publishing and Web Content,” a panel I’m hosting on the creative, strategic, and marketing challenges of traditional and new (internet hybrid) book publishing and online magazine publishing, and how these fields intersect with content strategy and client services.

Joining me in a thoughtful exploration of new and old business models and creative challenges will be people who’ve spent a decade or two butting up against and reinventing these boundaries:

As moderator, my job will be to let these geniuses speak, to occasionally lob the right question to the right genius, and to help field your questions from the audience.

If you work in web or print publishing, or just care about the written word, please join us at 5:00 PM Central Time in Ballroom A.

(What else am I doing at SXSW Interactive? Here’s my schedule so far. I also hope to see some of you at OK Cog’aoke II, SXSW Interactive’s premiere karaoke event and best party, hosted by your friends at Happy Cog.)

Categories
Adobe Apple development Flash Google ipad Web Design Web Design History Web Standards

Ahem

The first part of my post of 1 February was not an attack on Flash. It described a way of working with Flash that also supports users who don’t have access to Flash. I’ve followed and advocated that approach for 10 years. It has nothing to do with Apple’s recent decisions and everything to do with making content available to people and search engines.

It’s how our agency and others use Flash; we’ve published articles on the subject in our magazine, notably Semantic Flash: Slippery When Wet by Daniel Mall.

We do the same thing with JavaScript—make sure the site works for users who don’t have JavaScript. It’s called web development. It’s what all of us should do.

My point was simply that if you’re an all-Flash shop that never creates a semantic HTML underpinning, it’s time to start creating HTML first—because an ever-larger number of your users are going to be accessing your site via devices that do not support Flash.

That’s not Apple “zealotry.” It’s not Flash hate. It’s a recommendation to my fellow professionals who aren’t already on the accessible, standards-based design train.


THE SECOND PART OF MY POST wasn’t Flash hate. It was a prediction based on the way computing is changing as more people at varying skill levels use computers and the internet, and as the nature of the computer changes.

There will probably always be “expert” computer systems for people like you and me who like to tinker and customize, just as there are still hundreds of thousands of people who hand-code their websites even though there are dozens of dead-simple web content publishing platforms out there these days.

But an increasing number of people will use simpler computers (just as we’ve seen millions of people blog who never wrote a line of HTML).


THE THIRD PART OF MY POST wasn’t Flash hate. It was an observation that Google and Apple, as companies, have more to gain from betting on HTML5 than from pinning their hopes to Adobe. That’s not a deep insight, it’s a statement of the obvious, and making the statement doesn’t equate to hating Adobe or swearing allegiance to Google and Apple—any more than stating that we’re having a cold winter makes me Al Gore’s best friend.

(Although I like Gore, don’t get me wrong. I also like Apple, Google, and Adobe. My admiration for these companies, however, does not impede my ability to make observations about them.)


THE THIRD PART OF MY POST ALSO WASN’T a blind assertion that HTML5, with VIDEO and CANVAS, is ready to replace Flash today, or more adept than Flash, or more accessible than Flash. Flash is currently more capable and it is far more accessible than CANVAS.

We have previously commented on HTML5’s strengths and weaknesses (Exhibit A, Exhibit B, Exhibit C) and are about to publish a book about HTML5 for web designers. HTML5 is rich with potential; Flash is rich with capability and can be made highly accessible.

That it is unstable on Mac and Linux is one reason Apple chose not to include it in its devices; that this omission will change the way some developers create web content is certain. If the first thing it does is encourage them to develop semantic HTML first, that’s a win for everyone who uses the web.

Carry on.


Categories
Accessibility Adobe Advocacy Apple Design HTML HTML5 ipad The Essentials

Flash, iPad, Standards

Lack of Flash in the iPad (and before that, in the iPhone) is a win for accessible, standards-based design. Not because Flash is bad, but because the increasing popularity of devices that don’t support Flash is going to force recalcitrant web developers to build the semantic HTML layer first. Additional layers of Flash UX can then be optionally added in, just as, in proper, accessible, standards-based development, JavaScript UX enhancements are added only after we verify that the site works without them.

As the percentage of web users on non-Flash-capable platforms grows, developers who currently create Flash experiences with no fallbacks will have to rethink their strategy and start with the basics before adding a Flash layer. They will need to ensure that content and experience are delivered with or without Flash.

Developers always should have done this, but some don’t. For those who don’t, the growing percentage of users on non-Flash-capable platforms is a wake-up call to get the basics right first.

Whither, plug-ins?

Flash won’t die tomorrow, but plug-in technology is on its way out.

Plug-in technology made sense when web browsing was the province of geeks. It was a brilliant solution to the question of how to extend the user experience beyond what HTML allowed. People who were used to extending their PC via third-party hardware, and jacking the capabilities of their operating system via third-party spell checkers, font managers, and more, intuitively grasped how to boost their browser’s prowess by downloading and updating plug-ins.

But tomorrow’s computing systems, heralded by the iPhone, are not for DIYers. You don’t add Default Folder or FontExplorer X Pro to your iPhone, you don’t choose your iPhone’s browser, and you don’t install plug-ins in your iPhone’s browser. This lack of extensibility may not please the Slashdot crowd but it’s the future of computing and browsing. The bulk of humanity doesn’t want a computing experience it can tinker with; it wants a computing experience that works.

HTML5, with its built-in support for video and audio, plays perfectly into this new model of computing and browsing; small wonder that Google and Apple’s browsers support these HTML5 features.

The power shifts

Google not only makes a browser, a phone, an OS, and Google Docs, it also owns a tremendous amount of video content that can be converted to play in HTML5, sans plug-in. Apple not only makes Macs, iPhones, and iPads, it is also among the largest retail distributors of video and audio content.

Over the weekend, a lot of people were doing the math, and there was panic at Adobe and schadenfreude elsewhere. Apple and Adobe invented modern publishing together in the 1980s, and they’ve been fighting like an old unmarried couple ever since, but Apple’s decision to omit Flash from the iPad isn’t about revenge, it’s about delivering a stable platform. And with HTML5 here, the tea leaves are easy to read. Developers who supplement Flash with HTML5 may soon tire of Flash—but Adobe has a brief but golden opportunity to create the tools with which rich HTML5 content is created. Let’s see if they figure that out.


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