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Design experience facebook software Standards State of the Web The Essentials Unconscious Usability User Experience UX

Like and Friend are broken in Facebook.

I CANNOT LIKE Happy Cog’s new Facebook page, due to Facebook’s unexplained and arbitrary limitation on how many things a user is allowed to Like. In Facebook’s world, it seems I Like too many things, and that’s bad—even though a chief value of Facebook to advertisers is as a platform where users connect to brands by “Liking” them and encouraging their friends to Like them. Breaking the user/Like connection arbitrarily not only frustrates the user, it also runs counter to Facebook’s business model. Moreover, the vaguely worded error message is a lie. No matter how many things I remove from my pile of Likes, I still cannot Like anything new.

So the real problem may be that I have too many “friends” (i.e. colleagues, business contacts, actual friends, and family). I’m allowed 5000 and I have 5000. If you have 5000 friends, you can’t add more friends, because God forbid you help Facebook grow its network beyond an arbitrary cutoff point. Moreover, if you have 5000 friends, you apparently aren’t allowed to Like anything. You have to choose: friends or brands. Like anyone, I choose friends. As a result, I lose value to Facebook’s advertisers, whose products I can no longer Like. This inability to simultaneously Like people and things maps to nothing in the real world and makes no business sense, but here we are.

So Happy Cog has a Facebook page, and I founded Happy Cog, but I cannot like Happy Cog’s Facebook page. Even if I remove everything else I Like from my list of Facebook likes, I will still not be able to Like Happy Cog’s Facebook page, unless I start removing contacts, which I’m unwilling to do for obvious reasons.

If Facebook were an eager young startup, they would quickly fix this problem, which runs counter to all their business interests and is not based on any real system constraints. But, as we all know, Facebook is an insanely successful company, so they have no incentive to fix the things that are broken in their user experience.

I like Facebook. I don’t mind the brain-dead broken parts of Facebook; all web apps have broken, brain-dead parts. That’s what testing and user feedback are for: to find fix broken, brain-dead stuff. I hate, hate, hate thinking Facebook will never fix what is broken and brain-dead in its site used by half a billion people. Say “Amen,” somebody.

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Design Education HTML HTML5 Standards State of the Web The Essentials W3C Web Design Web Design History Web Standards

HTML5 vs. HTML

THANKS TO THE WORK of the WHAT WG, the orations of Steve, the acclaim of developers, and a dash of tasteful pamphleteering, the W3C finally has a hit technology on its hands. Indeed, it has a cluster of hot technologies, the latest incarnation of what we’ve been calling “web standards” since we began fighting for them in 1998, when browser support for HTML, CSS, and JavaScript was inconsistent, incomplete, and incompatible, and the kingmakers of the day couldn’t have cared less. Moreover, after 13 years, the W3C has finally learned that it’s okay to market to your constituents—okay to actively encourage standards adoption.

Hence the HTML5 logo effort, intended as an identity system for all the hot new standards technologies—and initially bogged down by a controversy in our circle about theW3C muddying the waters. The actual muddying began when Steve Jobs announced Apple’s support for HTML5 by pointing to web stuff created with CSS3. In other words, the inaccurate use of “HTML5” to cover HTML and non-HTML technologies coincided with the surge of interest in those technologies under that inaccurate label. Which is why some thought leaders in our community have reckoned that the business community’s confusion about what HTML5 actually means doesn’t matter so much, as long as they are clamoring for great sites, accessibly designed with web standards—and as long as developers know the difference between HTML5 and, say, CSS3.

In any case, soon after the standards digerati declared the HTML5 banner launch a communications fiasco, it emerged that the launch was actually merely a communications snafu.

An updated FAQ makes it clear that HTML5 means HTML5, that CSS3 is not part of the HTML5 specification, and so on. The W3C’s clarification allows the standards organization to have it both ways in a fashion acceptable to all. In times past, the W3C argued passionately within its own walls during the creation of web standards, only to passively release them as “recommendations” to a world that often ignored them—the development of XHTML 2 in the pure absence of worldly interest was probably the culmination of that phase. But today’s W3C has learned better. It has learned to engage its constituents and to seek approval beyond its immediate constituents—i.e. to reach out to the business community, not just to the authors of O’Reilly and Peachpit books. Its “HTML5” identity effort represents a reasonable and meritorious effort to cash in on, prolong, and extend the world’s already keen interest in HTML5 and related technologies and practices. Meantime, the little FAQ page and other minor editorial clarifications allow the W3C to pacify its knowledgeable critics and duck the charge that it is blurring the lines between HTML, CSS, and other technologies.

Now that the story appears to be heading purposefully in a single direction, a kink in the works was inevitable.

That kink is also not surprising and not entirely unanticipated. Just when the W3C figures out that HTML5 is hot, the WHAT Working Group (the splinter group that created the actual HTML5 specification in the first place) has decided that HTML is the new HTML5:

  1. The HTML specification will henceforth just be known as “HTML”, with the URL http://whatwg.org/html. (We will also continue to maintain the Web Applications 1.0 specification that contains HTML and a number of related APIs like Web Storage, Web Workers, and Server-Sent Events.)
  2. The WHATWG HTML spec can now be considered a “living standard”. It’s more mature than any version of the HTML specification to date, so it made no sense for us to keep referring to it as merely a draft. We will no longer be following the “snapshot” model of spec development, with the occasional “call for comments”, “call for implementations”, and so forth.

Those who are surprised should remember that the HTML5 doctype references “HTML” with no version number. In the thinking of its creators, HTML5 was always just HTML. It looked backward (the first web page ever written would be valid HTML5 with the addition of a doctype) and forward. It would continue to evolve. The WHAT WG gave itself the job of steering and updating HTML, while the W3C took on the task of maintaining milestones (a task it will continue to perform).

In practice, the WHATWG has basically been operating like this for years, and indeed we were going to change the name last year but ended up deciding to wait a bit since people still used the term “HTML5” a lot. However, the term is now basically being used to mean anything Web-standards-related, so it’s time to move on!

To those inside the circle of trust, there is no contradiction here. The W3C will doubtless continue to market HTML5, and, for a time, design technologists will continue to write HTML5 books and teach HTML5 classes, if only to acknowledge HTML’s new capabilities and to clearly mark the break from the technologies and practices of the past. Eventually, quite probably, the WHAT WG’s view will take hold, and we will view HTML as a living specification.

Meantime, we’ll take 5.


Thanks to J. David Eisenberg for the nudge.

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apps Best practices Community content Design social networking software Standards State of the Web Tools Usability User Experience UX

Own Your Data

Captured from Twitter, here is Tom Henrich’s partial reconstruction of my conversation with Tantek Çelik, Glenda Bautista, Andy Rutledge and others on the merits of self-hosting social content and publishing to various sites rather than aggregating locally from external sources.

via Own Your Data / technophilia

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A Book Apart A List Apart Adobe An Event Apart Apple architecture art direction Authoring Best practices Big Web Show client services Code content content strategy creativity CSS CSS3 Dan Benjamin Design DWWS E-Books editorial Education eric meyer Fonts Formats Free Advice Happy Cog™ Haters industry Information architecture interface ipad iphone IXD javascript links maturity New Riders peachpit Publications Publishing Real type on the web Respect Responsibility Responsive Web Design Standards State of the Web tbws The Big Web Show The Essentials The Profession This never happens to Gruber Typekit Typography Usability User Experience UX W3C Web Design Web Design History Web Standards webfonts webkit Websites webtype work Working writing Zeldman zeldman.com

2010: The Year in Web Standards

WHAT A YEAR 2010 has been. It was the year HTML5 and CSS3 broke wide; the year the iPad, iPhone, and Android led designers down the contradictory paths of proprietary application design and standards-based mobile web application design—in both cases focused on user needs, simplicity, and new ways of interacting thanks to small screens and touch-sensitive surfaces.

It was the third year in a row that everyone was talking about content strategy and designers refused to “just comp something up” without first conducting research and developing a user experience strategy.

CSS3 media queries plus fluid grids and flexible images gave birth to responsive web design (thanks, Beep!). Internet Explorer 9 (that’s right, the browser by Microsoft we’ve spent years grousing about) kicked ass on web standards, inspiring a 10K Apart contest that celebrated what designers and developers could achieve with just 10K of standards-compliant HTML, CSS, and JavaScript. IE9 also kicked ass on type rendering, stimulating debates as to which platform offers the best reading experience for the first time since Macintosh System 7.

Even outside the newest, best browsers, things were better than ever. Modernizr and eCSStender brought advanced selectors and @font-face to archaic browsers (not to mention HTML5 and SVG, in the case of Modernizr). Tim Murtaugh and Mike Pick’s HTML5 Reset and Paul Irish’s HTML5 Boilerplate gave us clean starting points for HTML5- and CSS3-powered sites.

Web fonts were everywhere—from the W3C to small personal and large commercial websites—thanks to pioneering syntax constructions by Paul Irish and Richard Fink, fine open-source products like the Font Squirrel @Font-Face Generator, open-source liberal font licensing like FontSpring’s, and terrific service platforms led by Typekit and including Fontdeck, Webtype, Typotheque, and Kernest.

Print continued its move to networked screens. iPhone found a worthy adversary in Android. Webkit was ubiquitous.

Insights into the new spirit of web design, from a wide variety of extremely smart people, can be seen and heard on The Big Web Show, which Dan Benjamin and I started this year (and which won Video Podcast of the Year in the 2010 .net Awards), on Dan’s other shows on the 5by5 network, on the Workers of the Web podcast by Alan Houser and Eric Anderson, and of course in A List Apart for people who make websites.

Zeldman.com: The Year in Review

A few things I wrote here at zeldman.com this year (some related to web standards and design, some not) may be worth reviewing:

iPad as the New Flash 17 October 2010
Masturbatory novelty is not a business strategy.
Flash, iPad, and Standards 1 February 2010
Lack of Flash in the iPad (and before that, in the iPhone) is a win for accessible, standards-based design. Not because Flash is bad, but because the increasing popularity of devices that don’t support Flash is going to force recalcitrant web developers to build the semantic HTML layer first.
An InDesign for HTML and CSS? 5 July 2010
while our current tools can certainly stand improvement, no company will ever create “the modern day equivalent of Illustrator and PageMaker for CSS, HTML5 and JavaScript.” The assumption that a such thing is possible suggests a lack of understanding.
Stop Chasing Followers 21 April 2010
The web is not a game of “eyeballs.” Never has been, never will be. Influence matters, numbers don’t.
Crowdsourcing Dickens 23 March 2010
Like it says.
My Love/Hate Affair with Typekit 22 March 2010
Like it says.
You Cannot Copyright A Tweet 25 February 2010
Like it says.
Free Advice: Show Up Early 5 February 2010
Love means never having to say you’re sorry, but client services means apologizing every five minutes. Give yourself one less thing to be sorry for. Take some free advice. Show up often, and show up early.

Outside Reading

A few things I wrote elsewhere might repay your interest as well:

The Future of Web Standards 26 September, for .net Magazine
Cheap, complex devices such as the iPhone and the Droid have come along at precisely the moment when HTML5, CSS3 and web fonts are ready for action; when standards-based web development is no longer relegated to the fringe; and when web designers, no longer content to merely decorate screens, are crafting provocative, multi-platform experiences. Is this the dawn of a new web?
Style vs. Design written in 1999 and slightly revised in 2005, for Adobe
When Style is a fetish, sites confuse visitors, hurting users and the companies that paid for the sites. When designers don’t start by asking who will use the site, and what they will use it for, we get meaningless eye candy that gives beauty a bad name.

Happy New Year, all!

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A Book Apart A List Apart Authoring Best practices Big Web Show Design Publications Publishing Real type on the web Standards The Big Web Show type Typekit webfonts

Episode 32: Mandy Brown on publishing, Typekit, and more

MANDY BROWN (@aworkinglibrary) is our guest today, Thursday December 23, 2010 in Episode No. 32 of The Big Web Show, co-hosted by Dan Benjamin and recorded at 1:00 PM Eastern before a live internet audience.

Mandy is co-founder and editor for A Book Apart and a contributing editor for A List Apart for people who make websites. A veteran of the publishing industry, she spent a decade at W. W. Norton & Company, an independent and employee-owned publisher, where her work involved everything from book design to web design to writing about design. She serves as Community and Support Manager for Typekit and writes frequently on the Typekit blog.

Named “Video Podcast of the Year” in the 2010 .net Awards, The Big Web Show covers “Everything Web That Matters” and records live every Thursday at 1:00 PM Eastern on live.5by5.tv. Edited episodes can be watched afterwards, often within hours of recording, via iTunes (audio feed | video feed) and the web. Subscribe and enjoy!


P.S. This is the last Big Web Show session of the year. We’ll be off next week. (Something about Christmas and New Year’s.) Thank you for watching and listening. We love you bunches!

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A Book Apart books Brands Browsers Code Collectibles Community content CSS CSS3 Design E-Books editorial eric meyer HTML HTML5 Small Business Standards State of the Web The Profession This never happens to Gruber Web Design Web Design History Web Standards work writing XHTML

Top Web Books of 2010

It’s been a great year for web design books; the best we can remember for a while, in fact!” So begins Goburo’s review of the Top Web Books of 2010. The list is extremely selective, containing only four books. But what books! They are: Andy Clarke’s Hardboiled Web Design (Five Simple Steps); Jeremy Keith’s HTML5 For Web Designers (A Book Apart); Dan Cederholm’s CSS3 For Web Designers (A Book Apart); and Eric Meyer’s Smashing CSS (Wiley and Sons).

I’m thrilled to have had a hand in three of the books, and to be a friend and business partner to the author of the fourth. It may also be worth noting that three of the four books were published by scrappy, indie startup publishing houses.

Congratulations, all. And to you, good reading (and holiday nerd gifting).

Categories
Design mobile software Standards State of the Web Touchscreen Usability User Experience UX

Touch-based App Design for Toddlers

As always, Luke Wroblewski nails it:  

When kids interact with software they explore and engage with anything that looks interesting. Especially if it looks like content. Graphical user interface components don’t.

Consider the example of Dr. Seuss’s ABC book on the iPad. The intro screen uses colorful blobs to bring attention to large hit targets. But tap on one of these elements and up pops a standard modal menu asking you to select from one of three options. Modal menu dialogs and kids don’t mix.

More at lukew.com.

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Browsers bugs Code CSS CSS3 Design HTML interface javascript launches Layout maturity Standards State of the Web Tools

Finally, cross-browser visual control over forms.

Now we have something else to be thankful for. Nathan Smith of Sonspring has created a library that gives designers and developers “some measure of control over form elements, without changing them so drastically as to appear foreign in a user’s operating system.” Smith calls his new library Formalize CSS:

I’ve attempted to bridge the gap between various browsers and OS’s, taking the best ideas from each, and implementing what is possible across the board. For the most part, this means most textual form elements have a slight inset, and all buttons look consistent, including the button tag.

For more, including demos, options, screenshots, thanks, and the library itself, read Smith’s write-up at SonSpring | Formalize CSS. Hat tip and happy Thanksgiving to my good friend Aaron Gustafson for sharing this gem.

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A List Apart Acclaim An Event Apart Announcements Applications apps Authoring Best practices Browsers Code Community conferences content creativity CSS CSS3 Design HTML5 Ideas industry javascript Microsoft Scripting Standards State of the Web UX W3C Web Design Web Design History Web Standards

Awesome web apps in 10k or less

The 10K Apart Challenge had a simple premise: Could you build a complete web application using less than 10 kilobytes? … A joint effort between An Event Apart and MIX Online, the 10K Apart reaped 367 web applications in 28 days—everything from casual games to RIAs—that demonstrate, even with their tiny footprints, what is truly possible with modern [web] standards.

Read about the winning entries: 10K Apart – IEBlog.

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CSS CSS3 Design HTML5 software Standards Tools

BBEdit Revised, Reviewed.


Jeffrey Zeldman Presents

I RECENTLY ATE dinner with a friend I hadn’t seen in 20 years. If you are in a position to do likewise, I highly recommend the experience. So much had changed, yet so much was still wonderfully the same. We were still the same joyously creative young fools, yet time had seasoned us. No longer poking the world with sharp sticks, we had found a place in it. I was pleasantly reminded of this existentially thrilling encounter while opening a pre-release version Bare Bones Software’s BBEdit 9.6 update—released to the public as of 12:19 EDT today.

A beloved and venerable HTML and text editor for Macintosh, BBEdit is tailored to the needs of web developers and designers who write their own code. Its no-frills interface consists of a document window in which you write your code; a side drawer that lists all pages you’re working on, enabling you to navigate between them; a stack of buttons (many with drop-downs) you can push to perform tasks like choosing and inserting a DOCTYPE, wrapping chunks of copy in paragraph tags, checking syntax and links for errors, and more; and a report window where you can view your test results and correct your errors.

Previous versions of BBEdit were updated with the precepts of Designing With Web Standards in mind, and the current version takes some of its feature cues from Jeremy Keith’s HTML5 For Web Designers. (When I say the software takes its cues from Mr Keith’s book, I mean that literally; Bare Bones Software head Rich Siegel and his team used HTML5 For Web Designers to help develop some of their testing suites.)

Given these antecedents, it’s no surprise that the new version adds support for HTML5, including published element lists from WHATWG and W3C; CSS3 properties, including vendor-specific properties for Mozilla, Safari/WebKit, and Opera browsers; a new contextual code-hinting feature tied to your chosen doctype that includes as-you-type popups for allowed elements, attributes, and (in CSS documents) style properties; and Bare Bones’s own offline validator (HTML 3.2 through HTML5, XHTML inclusive), baked right into BBEdit.

Using BBEdit 9.6 this morning, I was able to quickly update my site from XHTML 1.0 to HTML5. The syntax checker enabled me to use my preferred coding style (i.e. XHTML style) and the product identified outmoded attributes (“language=JavaScript”) and elements (“rev”), enabling me to correct them right in the error report window. It took no time at all.

BBEdit 9.6 also found the errors in WordPress plug-ins like fbLike Button and TweetMeme Retweet Button, enabling me to make an informed decision to stop using the former plug-in and helping me edit the PHP files of the latter plug-in so that it now validates here.

BBEdit 9.6 also offers increased performance for several common
operations, including search, and includes several enhancements and
refinements, plus fixes for reported issues. Detailed information on
all of the changes and improvements in BBEdit 9.6 can be found on the Release Notes page.

After using the new version for two days, I am switching back to BBEdit as my full-time coding platform.

BBEdit 9.6 is available free of charge to all registered BBEdit 9 customers from the Bare Bones Software website on the BBEdit Updates page. For more information, or to download a fully functional demo, visit Bare Bones Software’s site.

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Accessibility Adobe Advocacy Apple Applications apps architecture art direction Authoring Best practices business development E-Books editorial Flash Formats Free Advice glamorous HTML HTML5 industry ipad iphone Publications Publishing Responsibility Standards State of the Web The Essentials W3C Web Design Web Design History Web Standards

iPad as the new Flash


Jeffrey Zeldman Presents

iPad. Never have so many embraced a great product for exactly the wrong reasons.

Too many designers and publishers see the iPad as an opportunity to do all the wrong things—things they once did in Flash—without the taint of Flash.

In the minds of many, the iPad is like Flash that pays. You can cram traditional publishing content into an overwrought, novelty Flash interface as The New York Times once did with its T magazine. You may win a design award but nobody will pay you for that content. Ah, but do the same thing on the iPad instead, and subscribers will pay—maybe not enough to save publishing, but enough to keep the content coming and at least some journalists, editors, and art directors employed.

It’s hard to argue with money and jobs, and I wouldn’t dream of doing so.

Alas, the early success of a few publications—publications so good they would doubtless survive with or without iPad—is creating a stampede that will not help most magazines and interfaces that will not please most readers.

Everything we’ve learned in the past decade about preferring open standards to proprietary platforms and user-focused interfaces to masturbatory ones is forgotten as designers and publishers once again scramble to create novelty interfaces no one but them cares about.

While some of this will lead to useful innovation, particularly in the area of gestural interfaces, that same innovation can just as readily be accomplished on websites built with HTML, CSS, and JavaScript—and the advantage of creating websites instead of iPad apps is that websites work for everyone, on browsers and devices at all price points. That, after all, is the point of the web. It’s the point of web standards and progressive enhancement.

Luke Wroblewski’s Touch Gesture Reference Guide gives designers plenty of ammunition to create dynamic user experiences that work on a wide variety of mobile phones and devices (including iPad) while these same sites can use traditional desktop browser effects like hover to offer equally rich experiences on non-touch-enabled browsers. Unless your organization’s business model includes turning a profit by hiring redundant, competing teams, “Write once, publish everywhere” makes more economic sense than “Write once, publish to iPad. Write again, publish to Kindle. Write again, publish to some other device.”

I’m not against the iPad. I love my iPad. It’s great for storing and reading books, for browsing websites, for listening to music and watching films, for editing texts, presentations, and spreadsheets, for displaying family photos, and on and on. It’s nearly all the stuff I love about my Mac plus a great ePub reader slipped into a little glass notebook I play like a Theremin.

I’m not against iPad apps. Twitterific for iPad is by far the best way to use Twitter. After all, Twitter is really an internet service, not a website; Twitter’s own site, while leaps ahead of where it used to be, is hardly the most useful or delightful way to access its service. Gowalla for iPad is my constant companion. I dread the idea of traveling without it. And there are plenty of other great iPad apps I love, from Bloom, an “endless music machine” by Brian Eno and Peter Chilvers, to Articles, which turns Wikipedia into an elegant reading experience, to Mellotronics for iPad, an uncannily accurate Mellotron simulator packed with 13 authentic voices—“the same production tapes featured on Strawberry Fields Forever” and other classic tracks (not to mention tracks by nouveau retro bands like Eels).

There are apps that need to be apps, demand to be apps, and I admire and learn from them like every other designer who’s alive at this moment.

I’m just not sold on what the magazines are doing. Masturbatory novelty is not a business strategy.

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Apple Applications apps Best practices Big Web Show books Code Culture Dan Benjamin Interviews ipad Journalism at its Finest Microauthoring Microblogging Publications Publishing Standards SVA The Big Web Show

Paul Ford on The Big Web Show

Paul Ford

Paul Ford is our guest on The Big Web Show, taped live before an internet audience at 1:00 PM ET tomorrow, 14 October 2010, on the 5by5 network at live.5by5.tv.

Paul is a freelance writer and computer programmer. He was an editor at Harper’s Magazine from 2005–2010, and brought Harper’s 159-year, 250,000-page archive to the web in 2007; the system now supports tens of thousands of registered subscribers. More recently he helped the media strategy firm Activate with the launch of Gourmet Live, a re-imagining of Gourmet Magazine for iPad, and co-founded Popsicle Weasel, a small company totally focused on microsites.

He has written for NPR, TheMorningNews.org, XML.com, and the National Information Standards Organization’s Information Standards Quarterly, and is the author of the novel Gary Benchley, Rock Star (Penguin/Plume). Paul programs in PHP, Java, and XSLT2.0, but lately is all about Python and Django. His writing has been anthologized in Best Software Writing I (2005) and Best Music Writing 2009. He enjoys both software and music.

He will teach Content Strategy at the School of Visual Arts in New York City starting in 2011. His personal website, started in 1997, is Ftrain.com. He lives in Brooklyn, New York with his wife Mo and the obligatory cats.

The Big Web Show (“Everything Web That Matters”) is recorded live in front of an internet audience every Thursday at 1:00 PM ET on live.5by5.tv. Join us!

Edited episodes can be watched afterwards, often within hours of recording, via iTunes (audio feed | video feed) and the web. Subscribe and enjoy!

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Browsers Microsoft Standards State of the Web Web Design History Web Standards

No comment.

See also: Internet Explorer usage falls below 50%.

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Accessibility Adobe Advocacy Apple Applications apps architecture Authoring Best practices Browsers business Code content strategy CSS3 Design Designers development editorial Happy Cog™ HTML HTML5 industry javascript Platforms Publications Publishing Real type on the web Standards State of the Web The Essentials The Profession W3C Web Design Web Design History Web Standards webfonts webtype Zeldman

The future of web standards

Jeffrey Zeldman on the future of web standards.

“Cheap, complex devices such as the iPhone and the Droid have come along at precisely the moment when HTML5, CSS3 and web fonts are ready for action; when standards-based web development is no longer relegated to the fringe; and when web designers, no longer content to merely decorate screens, are crafting provocative, multi-platform experiences. Is this the dawn of a newer, more mature, more ubiquitous web?”

The Future of Web Standards by Jeffrey Zeldman

Originally written for .net magazine, Issue No. 206, published 17 August in UK and this month in the US in “Practical Web Design” Magazine. Now you can read the article even if you can’t get your hands on these print magazines.

See also: I Guest-Edit .net magazine.

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A Book Apart Advocacy Apple Authoring Best practices books Design E-Books Happy Cog™ HTML HTML5 Standards State of the Web Web Design Web Design History Web Standards

HTML5 For Web Designers is a hit in the US iTunes store.

UPDATE: As of today, 27 September 2010, Jeremy’s book is ranked 33. It has climbed 11 points since yesterday.

Jeremy Keith’s excellent HTML5 For Web Designers, the first publication from A Book Apart, is a hit in the American iTunes store.

Comments, if you wish, may be left at Flickr.