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This Web of Ours, Revisited

ONE MONTH and 24 years ago, in “Where Have All the Designers Gone?” (my HTMHell design column for Adobe of March 20, 2000), I discussed the deepening rift between aesthetically focused web designers and those primarily concerned with creating good experiences online:

More and more web designers seem less and less interested in web design.

Over the past 18 months or so, many of the best practitioners in the industry seem to have given up on the notion that a low-bandwidth, less than cutting-edge site is worth making. Much of the stuff they’ve been making instead has been beautiful and inspiring. But if top designers wash their hands of the rest of the Web, whose hands will build it, and whose minds will guide it? The possibilities are frightening.

An Imperfect Medium for Perfectionists

Why were many of the leading graphic designers and studios at the time uninterested in web design? For one thing, designers trained to strive for visual perfection found the web’s unpredictability depressing. The article provided clues to the frustrations of the time:

Good designers spend hours tweaking typography in Illustrator and Photoshop. Then visitors with slow connections turn off images.

Of course, where professionals trained in graphic design saw a distressing lack of control, others glimpsed in the infant technology a tremendous potential to help people, pixel-perfection be damned. To reduce the conflict to a cartoon, you might characterize it as David Carson versus Jakob Nielsen—though doing so would trivialize the concerns of both men. Designers already charged with creating websites found themselves somewhere in the middle—barking themselves hoarse reminding clients and managers that pixel-perfect rendering was not a thing on the web, while arguing with developers who told designers the exact same thing.

Visually inspiring websites like K10k showed that the web could, if approached carefully and joyfully, provide aesthetic delight. But many designers (along with organizations like AIGA) were unaware of those sites at the time.

Us and Them

Another source of tension in the medium in 2000 sprang from the discrepancy between the privileged access designers enjoyed—fast connections, up-to-date browsers and operating systems, high-res monitors (at least for the time) offering thousands of colors—versus the slow modems, aging and underpowered computers, outdated browsers, and limited-color monitors through which most people at the time experienced the web.

Which was the real design? The widescreen, multicolor, grid-based experience? Or the 216-color job with pixelated Windows type, a shallow “fold,” and pictures of headline text that took forever to be seen?

To view your masterpiece the way most users experienced it, and at the syrup-slow speed with which they experienced it, was to have an awakening or a nightmare—depending on your empathy quotient. Some designers began to take usability, accessibility, and performance seriously as part of their jobs; others fled for the predictability of more settled media (such as print).

A New (Old) Hope

My March, 2000 article ended on an upbeat note—and a gentle call to action:

For content sites to attain the credibility and usefulness of print magazines; for entertainment sites to truly entertain; for commerce sites and Web-based applications to function aesthetically as well as technically, the gifts of talented people are needed. We hope to see you among them.

That was my hope in 2000, and, all these years later, it remains my vision for this web of ours. For though the browsers, connections, and hardware have changed substantially over the past 24 years, and though the medium and its practitioners have, to a significant extent, grown the Hell up, beneath the surface, in 2024, many of these same attitudes and conflicts persist. We can do better.

Minus the framesets that formerly contained it, you may read the original text (complete with archaic instructions about 4.0 browsers and JavaScript that broke my heart, but which Adobe’s editors and producers insisted on posting) courtesy of the Wayback Machine.

☞  Hat tip to Andrey Taritsyn for digging up the article, which I had long forgotten.

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Our Lady of Perpetual Profit

Corporations that take investors make an impossible promise to increase profits forever. Accordingly, they hire MBAs whose role is to juggle numbers to create ongoing, short-term profit. This juggling is frequently labeled “leadership.”

The juggling methods—abusing data, diminishing the primacy of the customer relationship, repeating what worked last year as if the demand for it will never end, and perpetually cutting costs—invariably remove value from the company. This, of course, results in more staff and cost cutting.

People who understand the customer and the product are ignored in favor of the number jugglers; research is disparaged in favor of a dogmatic relationship to data. 

The people who wreck the company get the big paychecks. Eventually a bigger company buys the first company, further destroying its value. The wreckers exit with more money, 1980s-corporate-raider-style. Skilled workers are laid off, quality plummets, and the cycle begins again. 

This picture of a business world with deeply misguided priorities—exemplified by horror stories from the worlds of tech, gaming, and entertainment—is brought to you by Doc Burford, whose discursive post, “the biggest threat facing your team, whether you’re a game developer or a tech founder or a CEO, is not what you think,” takes a while to get through, but is nonetheless worth reading.

It is not a picture of every company, to be sure. But it applies to many, and accounts for much of the worker unhappiness plus customer frustration that characterize this time and contribute to our political unrest.

I wrote this post so you’d know to check that one. Do it.

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“Where the people are”

It’s nearly twenty years ago, now, children. Facebook had only recently burst the bounds of Harvard Yard. Twitter had just slipped the bonds of the digital underground. But web geeks like me still saw “social media” as a continuation of the older digital networks, protocols, listservs, and discussion forums we’d come up using, and not as the profound disruption that, partnered with smartphones and faster cellular networks, they would soon turn out to be. 

So when world-renowned CSS genius Eric Meyer and I, his plodding Dr Watson, envisioned adding a digital discussion component to our live front-end web design conference events, our first thought had been to create a bespoke one. We had already worked with a partner to adapt a framework he’d built for another client, and were considering whether to continue along that path or forge a new one.

And then, one day, I was talking to Louis Rosenfeld—the Prometheus of information architecture and founder of Rosenfeld Media. I told Lou about the quest Eric and I were on, to enhance An Event Apart with a private social network, and shared a roadblock we’d hit. And Lou said something brilliant that day. Something that would never have occurred to me. He said: “Why not use Facebook? It already exists, and that’s where the people are.”

The habit of building

Reader, in all my previous years as a web designer, I had always built from scratch or worked with partners who did so. Perhaps, because I ran a small design agency and my mental framework was client services, the habit of building was ingrained. 

After all, a chief reason clients came to us was because they needed something we could create and they could not. I had a preference for bespoke because it was designed to solve specific problems, which was (and is) the design business model as well as the justification for the profession. 

Our community web design conference had a brand that tied into the brand of our community web design magazine (and soon-to-emerge community web design book publishing house). All my assumptions and biases were primed for discovery, design, development, and endless ongoing experiments and improvements.

Use something that was already out there? And not just something, but a clunky walled garden with an embarrassing origin story as a hot-or-not variant cobbled together by an angry, virginal undergraduate? The very idea set off all my self-protective alarms.

A lesson in humility

Fortunately, on that day, I allowed a strong, simple idea to penetrate my big, beautiful wall of assumptions.

Fortunately, I listened to Lou. And brought the idea to Eric, who agreed.

The story is a bit more complicated than what I’ve just shared. More voices and inputs contributed to the thinking; some development work was done, and a prototype bespoke community was rolled out for our attendees’ pleasure. But ultimately, we followed Lou’s advice, creating a Facebook group because that’s where the people were. 

We also used Twitter, during its glory days (which coincided with our conference’s). And Flickr. Because those places are where the people were. 

And when you think about it, if people already know how to use one platform, and have demonstrated a preference for doing so, it can be wasteful of their time (not to mention arrogant) to expect them to learn another platform, simply because that one bears your logo.

Intersecting planes of simple yet powerful ideas

Of course, there are valid reasons not to use corporate social networks. Just as there are valid reasons to only use open source or free software. Or to not eat animals. But those real issues are not the drivers of this particular story. 

This particular story is about a smart friend slicing through a Gordian Knot (aka my convoluted mental model, constructed as a result of, and justification for, how I earned a living), and providing me with a life lesson whose wisdom I continue to hold close.

It’s a lesson that intersects with other moments of enlightenment, such as “Don’t tell people who they are or how they should feel; listen and believe when they tell you.” Meet people where they are. It’s a fundamental principle of good UX design. Like pave the cowpaths. Which is really the same thing. We take these ideas for granted, now.

But once, and not so long ago, there was a time. Not one brief shining moment that was known as Camelot. But a time when media was no longer one-to-many, and not yet many-to-many. A time when it was still possible for designers like me to think we knew best. 

I’m glad a friend knew better.

Afterword

I started telling this story to explain why I find myself posting, sometimes redundantly, to multiple social networks—including one that feels increasingly like Mordor. 

I go to them—even the one that breaks my heart—because, in this moment, they are where the people are. 

Of course, as often happens, when I begin to tell a story that I think is about one thing, I discover that it’s about something else entirely.

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Just add water.

Quick, before everyone else thinks of it. Set the word “SUCCESSION” in Engravers Gothic and export it to a transparent PNG. Download photos of confederate general Mitch McConnell and Republican Johns Thune (R-S.D.), Cornyn (R-Texas), and Barrasso (R-Wyo.). Grab and burn Nicholas Britell’s main title theme from Succession. Import all files into Final Cut Pro or Adobe After Effects. Add dissolves, fades, and film scratch overlays. Export. Upload to YouTube or Vimeo. Embed and amplify via all 500 social media networks. Sit back, relax, and bask in your 15 seconds of glory.

“Succession” is copyright HBO. Mitch McConnell is a wholly owned subsidiary of the NRA.

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Knowledge Management for the win

Knowledge management (KM) is the process of organizing, creating, using, and sharing collective knowledge within an organization. 

Unlock and unblock

For companies, institutions, and projects struggling to become more efficient and productive—and who these days is not?—solid knowledge management can unlock productivity and unblock awareness of customer needs, awareness of unrecognized gaps, creativity, alignment, product improvements, and greater success. 

Conversely, lack of knowledge management—or half-hearted knowledge management that is incomplete and/or not widely shared—holds back any organization afflicted by it.

Most institutions, companies, and groups suffer from at least a partial lack of solid knowledge management. Fortunately, this is fixable by acknowledging the problem, understanding its sources, and addressing them in planned phases. Open source organizations can implement via iterative sprints, traditional companies via top-down project management.

The three main areas of knowledge management

The three main areas of knowledge management are:

  • Accumulating knowledge.
  • Storing knowledge.
  • Sharing knowledge.

Accumulating knowledge happens every time any member of a team achieves a task—or fails to achieve it and analyzes why.

Storing knowledge can be as team-limited as reminders I jot down in my personal Notes app (useful only to me), or widely shared. Shared is better.

Much of our knowledge resides in individual brains. Knowledge management enables it to be shared. Successful knowledge management enables everyone to find it.

Examples of successful knowledge management

Successful knowledge management includes maintaining information in a place where it is easy to access, such as a centrally located online handbook or field guide. Examples include the Automattic Employee Field Guide (limited, public version; a richer version is available to employees only), IBM Design Language, the BBC News Style Guide, A List Apart Style Guide, and the W3C documentation such as Mobile Accessibility at W3C. Those just getting started compiling an organizational field guide—or improving an existing one—may find Workable’s Sample Employee Handbook templates useful, whether or not you use their product.

Taking advantage of all the expertise within an organization is a great way to maximize its potential. Companies have a well of untapped knowledge within their workforce that is lying dormant or siloed to individual staff or departments.

With the proper management structures in place, this knowledge can be found, stored, and made accessible to the wider workforce, offering tangible business – Human Resources: Knowledge Management

Ponder this now, and either proactively agitate for it, or, at the very least, keep awareness of it on a sticky note that you can return to when a C-level executive asks why you or your team haven’t made as much progress, or worked as effectively and efficiently, as possible.

Knowledge management is the secret sauce that enables organizations staffed by smart people to unlock their full potential.

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Read these next:

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Fly, my designers, fly!

Designers can either become drivers of business within their organizations, or they can create the businesses they want to drive. We’re entering an era of design entrepreneurship, in which some designers are realizing that they’re not just a designer employed by a business; they’re creative business people whose skill set is design.

The State of UX in 2024

The quotation above is from a report at trends.uxdesign.cc subtitled “Enter Late-Stage UX.” It is an important thought. And if it seems like a new one to designers in their first decade of work, it will feel quite familiar to to those of us who earned our merit badges during the 1990s and 2000s. See, for instance,

When You Are Your Own Client, Who Are You Going To Make Fun Of At The Bar?

by Jim Coudal (2005),

Starting a Business: Advice from the Trenches

by Kevin Potts (2003), and

THIS WEB BUSINESS, Part One

by Scott Kramer (2000, one of four terrific ALA articles by Scott on that subject).

That widespread, intoxicating entrepreneurial impulse led to a cornucopia of internet content and products (and, eventually, “real-world” products, too). Some flopped. Some flowered for a magical season (or twelve), and then faded as times and the market changed. Some grew and grew, growing communities with them. A few changed the world, for better or worse. (And, occasionally, for both.)

History repeats, but it also changes. If flying from your corporate perch feels like your best response to an industry where the idealism that led you to UX feels somewhat beside the point, go for it! —But first, check your bank balance, and talk with family, friends, and a business advisor, if you have one.

Trusting my ability to use design and words to say something original enabled me to work for myself (and with partners) from 1999–2019, and it was good. Financially, running independent businesses is a perpetual rollercoaster, and it can crush your soul if your beloved creation fails to connect with a community. Some people exit rich. Others just exit. “Don’t burn any bridges” is a cliché that exists for a reason. But I digress.

“Consider entrepreneurship” is but one piece of useful advice in this year’s excellent State of UX report by Fabricio Teixeira and Caio Braga, with deeply clever illustrations by Fabio Benê and significant contributions from Emily Curtin (God bless the editors!) and Laura Vandiver.

I invite you to read and bookmark the whole thing. I plan to reread it several times myself over the next weeks. It’s that deep, and that good. Hat tip to my colleague Jill Quek for sharing it.

Read: The State of UX in 2024.

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Algorithm & Blues

Examining last week’s Verge-vs-Sullivan “Google ruined the web” debate, author Elizabeth Tai writes:

I don’t know any class of user more abused by SEO and Google search than the writer. Whether they’re working for their bread [and] butter or are just writing for fun, writers have to write the way Google wants them to just to get seen.

I wrote extensively about this in Google’s Helpful Content Update isn’t kind to nicheless blogs and How I’m Healing from Algorithms where I said: “Algorithms are forcing us to create art that fits into a neat little box — their neat little box.”

So, despite Sullivan’s claims to the contrary, the Internet has sucked for me in the last 10 years. Not only because I was forced to create content in a way that pleases their many rules, but because I have to compete with SEO-optimized garbage fuelled by people with deep pockets and desires for deep pockets.

Is the Internet really broken?

For digital creators who prefer to contain multitudes, Tai finds hope in abandoning the algorithm game, and accepting a loss of clout, followers, and discoverability as the price of remaining true to your actual voice and interests:

However, this year, I regained more joy as a writer when I gave upon SEO and decided to become an imperfect gardener of my digital garden. So there’s hope for us yet.

As for folks who don’t spend their time macro-blogging—“ordinary people” who use rather than spend significant chunks of their day creating web content—Tai points out that this, statistically at least a more important issue than the fate and choices of the artists formerly known as digerati, remains unsolved, but with glimmers of partially solution-shaped indicators in the form of a re-emerging indieweb impulse:

Still, as much as I agree with The Verge’s conclusions, I feel that pointing fingers is useless. The bigger question is, How do we fix the Internet for the ordinary person?

The big wigs don’t seem to want to answer that question thoroughly, perhaps because there’s no big money in this, so people have been trying to find solutions on their own.

We have the Indieweb movement, the Fediverse like Mastodon and Substack rising to fill the gap. It’s a ragtag ecosystem humming beneath Google’s layer on the Internet. And I welcome its growth.

For more depth and fuller flavor, I encourage you to read the entirety of “Is the internet really broken?” on elizabethtai.com. (Then read her other writings, and follow her on our fractured social web.)


“The independent content creator refuses to die.” – this website, ca. 1996, and again in 2001, paraphrasing Frank Zappa paraphrasing Edgar Varese, obviously.

Hat tip: Simon Cox.

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Looking Back, Looking Ahead: artist Dan Licht

Illustration by Dan Licht: a scary cowboy smoking a stogie and sloshing his drink. His eyes are red and he looks like he's itching for a fight.
Illustration by Dan Licht
Illustration by Dan Licht.

In 1999, I had the good fortune to work alongside Dan Licht at an NYC digital startup called SenseNet, RIP. Back then, although still in his early 20s, Dan was already an accomplished art director and digital designer. Today he’s a fantastic comics illustrator, artist, and creative director. Check his recent art on Instagram and his client work at Daniel V. Licht dot com.

A heroic letter carrier is pictured sending letters on their way in this illustration by Dan Licht. The picture has a great deal of energy, and the action is all flying toward you, the viewer.
“Protect the U.S. Postal Service,” a 2020 illustration by Dan Licht.
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Rediscovering music

Apropos of nothing in particular, I present my all-time listening (first 5.25 rows) and more recent listening:

Drag slider: at left, my all-time listening; at right, more recent listening.

Because I’m weird that way: Sometimes I’ll listen extensively to a particular artist from my collection whom I might not have played in a while, simply to bump them higher in the mosaic or reposition them for a more pleasing composition.

If Spotify exposes you to new music, Last.fm helps remind you of great music in your existing collection that may have slipped your mind. (Not an advertisement. I use last.fm and get great pleasure from how it helps me discover and fuss with my music, as I once spent hours in the old days stacking and rearranging my LPs and tapes.)

And that’s how I stay out of the pool halls.


Public Service P.S: If you do decide to try last.fm, please, by all means, pay the small monthly subscription fee if you can. Doing so supports the under-resourced team that keeps the service going. It also removes the ads, making the site usable (the ads are a nightmare), and gives you the option to view your music as a visual grid, like those shown in my screenshots. The grid-view makes the site. It gives you, not just a visual record collection, but a visual artist collection, if you’ll allow the conceit. I love it.

An earlier version of this post also appears on my Facebook stream.

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First, be kind.

In my earliest 20s, I wrote a novel. Make that three. The first two were garbage—a kind of literary throat clearing. I shelved the manuscripts and moved on. But my third draft novel, “Sugar and Snow,” seemed to have something. 

My Uncle George connected me to his friend, a famous writer. She read my manuscript and shared it with her daughter, who also thought there was something to it. 

The famous writer asked if she could share my manuscript with her publisher. I, of course, said yes. Then I phoned all my friends to tell them I would soon be a published author. 

After three months of silence, the publishing company returned my manuscript, untouched. No word of explanation. Not even the courtesy of a boilerplate rejection letter.

Unless you count a few fibs on the resumes I submitted to potential employers, I never wrote another line of fiction. 

I drank my way through the next decade, and did not exercise my writing ability for nearly ten years.

The power to help… or hurt

I should not have been so sensitive at age 20, I suppose. Older writers had told me that rejection was part of the life. John Casey, an early writing mentor, survived the Korean War, wrote a novel about his experiences, and submitted it to two dozen publishers who weren’t interested. Eventually he siphoned a short story out of one of the chapters of his rejected novel, and found a little magazine to publish it.

John Casey became an award-winning novelist, but first he slogged through years of rejection, as all writers must. He’d told me that was the game, but my heart wasn’t ready for it. At 20, I wasn’t strong enough.

Perhaps as a partial consequence of how badly a single rejection spun me out of control, when I sometimes have to deliver tough news to a creative colleague, I’ve always striven to be kind about it. Maybe I’m excessively careful about not hurting people. But is that a bad thing? After all, I don’t know which people whose work I need to criticize or even reject are strong enough to take it, and which aren’t. 

And neither do you.

Happy endings

Being kind as well as clear becomes a moral mandate when you realize the power your feedback has to encourage another person to do their best work … or to shut them down creatively, possibly forever.

In “Wild Strawberries,” Professor Isak Borg is told in a dream, “A doctor’s first duty is to ask forgiveness.” We never know whom we may harm, or how deeply.

I told you a sad story, now here’s a happy one. I’m part of a small publishing company. Evaluating book proposals is where our process starts. Being clear compassionately is our mandate—we recognize the tremendous emotional risks folks take when they submit their ideas for review. 

Last year an author approached us with a proposal that wasn’t quite right for us. We responded with detailed feedback about what would have made it the right fit for us … and we chose our words carefully to avoid inadvertently causing harm.

This year that author returned with a spectacular proposal that we’ve accepted gratefully and with real joy. 

I thanked the author for having had the courage to come back—after all, I’d lacked that courage myself after my brush with rejection. The author thanked us for the feedback and the way we’d presented it, saying they would never have had the willingness to come back if not for the quality of our feedback. 

As a result of an author’s determination and our compassionate clarity, our readers and this industry will benefit from an author’s brilliance.

Creators, never give up.

Gatekeepers, first be kind.


Photo by Kimberly Farmer on Unsplash

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Never give up

This story is a bit long, but I promise it will be worth it, because it contains the two most important principles every designer must know and take to heart if you intend to do great work anywhere, under almost any circumstances, over the long, long haul of your career.

Sticking To It – fresh from JZ in Automattic.Design
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Grateful X 2

Illustration by Justin Dauer. Pixel portrait of JZ in blue beanie.

NONE of us knows what today will bring. And for many of us, these are fearful times. So I wanted to take a breath, pause a moment, and share two small gifts I received this morning at the start of my workday:

You know, for kids

First, Rob Ford wrote to my daughter and me to tell us that Macaw Books will be at Frankfurt Book Fair next week to promote The Little Trailblazers, a children’s book of illustrated stories to which we contributed.

It’s been more than two years since a younger Ava and I co-wrote a rhyming story for this collection of tales written by “Internet pioneers” and illuminated by brilliant illustrators from around the world—50 contributors from over 25 countries, 50/50 female/male ratio.

Book cover: The Little Trailblazers, designed by MENDO books.

When the book’s original publisher withdrew their support due to its lack of mass commercial potential, Rob could easily have given up. Instead, for over two years, he fought to find the right publisher and charity organization to align with the project.

Today word came that The Little Trailblazers will be in aid of Unicef’s work for children. I can’t think of a better fit. Rob’s vision and perseverance have been something to behold, and I am grateful to have had the chance to collaborate with my kid on what will be her first published story.

Art & copy

Next, Dougal MacPherson presented a trio of narratively related illustrations for an important upcoming A List Apart series directed by Aaron Gustafson. I’m thrilled that Aaron conceived the series, found the authors, chose ALA to publish it, and is shepherding the entire project. I can’t wait for you to read it.

And, although I should be used to it by now, I’m still gratefully astonished by Dougal’s ability to take complex, technical topics, find their common truth, and create a unifying visual narrative tying them together for A List Apart’s readers. Oh, and he draws great, too.

Breathe

There is much that can go wrong in our lives, most of it beyond our control. Sometimes how the afternoon sunlight looks as it warms the tops of trees is what you get that day to remind you that life is a gift. Or, hey, don’t knock a good sandwich.

But sometimes—especially if your line of work can at least partly be described as “creative”—sometimes you are reminded just how incredibly lucky you are to know and work with passionate, talented people. And that is fuel, not only for continued effort, but for gratitude.

Also published on Medium.
Illustration: Justin Dauer

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Ten Years Ago on the Web

2006 DOESN’T seem forever ago until I remember that we were tracking IE7 bugsworrying about the RSS feed validator, and viewing Drupal as an accessibility-and-web-standards-positive platform, at the time. Pundits were claiming bad design was good for the web (just as some still do). Joe Clark was critiquing WCAG 2. “An Inconvenient Truth” was playing in theaters, and many folks were surprised to learn that climate change was a thing.

I was writing the second edition of Designing With Web Standards. My daughter, who is about to turn twelve, was about to turn two. My dad suffered a heart attack. (Relax! Ten years later, he is still around and healthy.) A List Apart had just added a job board. “The revolution will be salaried,” we trumpeted.

Preparing for An Event Apart Atlanta, An Event Apart NYC, and An Event Apart Chicago (sponsored by Jewelboxing! RIP) consumed much of my time and energy. Attendees told us these were good shows, and they were, but you would not recognize them as AEA events today—they were much more homespun. “Hey, kids, let’s put on a show!” we used to joke. “My mom will sew the costumes and my dad will build the sets.” (It’s a quotation from a 1940s Andy Hardy movie, not a reflection of our personal views about gender roles.)

Jim Coudal, Jason Fried and I had just launched The Deck, an experiment in unobtrusive, discreet web advertising. Over the next ten years, the ad industry pointedly ignored our experiment, in favor of user tracking, popups, and other anti-patterns. Not entirely coincidentally, my studio had just redesigned the website of Advertising Age, the leading journal of the advertising profession.

Other sites we designed that year included Dictionary.com and Gnu Foods. We also worked on Ma.gnolia, a social bookmarking tool with well-thought-out features like Saved Copies (so you never lost a web page, even if it moved or went offline), Bookmark Ratings, Bookmark Privacy, and Groups. We designed the product for our client and developed many of its features. Rest in peace.

I was reading Adam Greenfield’s Everyware: The Dawning Age of Ubiquitous Computing, a delightfully written text that anticipated and suggested design rules and thinking for our present Internet of Things. It’s a fine book, and one I helped Adam bring to a good publisher. (Clearly, I was itching to break into publishing myself, which I would do with two partners a year or two afterwards.)

In short, it was a year like any other on this wonderful web of ours—full of sound and fury, true, but also rife with innovation and delight.


As part of An Event Apart’s A Decade Apart celebration—commemorating our first ten years as a design and development conference—we asked people we know and love what they were doing professionally ten years ago, in 2006. If you missed parts onetwothree, or four, have a look back.

 

 

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CSS & Design: Blending Modes Demystified

A List Apart: Blending Modes Demystified. Illustration by Brad Colbow.

IN AN IDEAL world, we’d be able to modify a design or graphic for the web while keeping the original intact, all without opening an image editor. We’d save tons of time by not having to manually reprocess graphics whenever we changed stuff. Graphics could be neatly specified, maintained, and manipulated with just a few licks of CSS. Oh. Wait. We can do that! Justin McDowell gives us the lowdown: read Blending Modes Demystified in today’s A List Apart.


Illustration by Brad Colbow

Categories
content Content First Content-First creativity Design Ideas industry State of the Web

The independent content producer refuses to die!

2001 IS CALLING, and while it may not look fresh, its message still resonates:

We believe that the web is a remarkable medium for new forms of art, personal storytelling, and all manner of information and services whose rewards are not necessarily financial.

The independent content scene is alive and well, but is largely unknown by the general web-using public.

We seek to support each other as a community, and to increase, if possible, the general public’s awareness not only of existing independent sites, but of the fact that they can create their own.

INDEPENDENTS DAY is a wholly non-owned, non-commercial, non-subsidiary of nothing.

Independent content on the web: a declaration of principles from 2001, still relevant today, from Independents Day.