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For love of pixels

Sure, watches that tell you when you’re walking unsteadily and pocket computer phones that show you the closest pizzeria are swell, but were you around for ResEdit? That humble yet supremely capable Macintosh resource editing tool is what we used to design pixel art back in the day. (And what day was that? Come August, it will be 30 years since the final release of ResEdit 2.1.3.) Stroll with us down memory lane as we celebrate the pearl anniversary of pixel art creation’s primary progenitor, and some of the many artists and design languages it inspired. Extra credit: When you finish your stroll, consider posting a Comment sharing your appreciation for this nearly forgotten art form and/or sharing links to additional pixel art icon treasures missing from our list below.

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The More Things Change… (or: What’s in a Job Title?)

I’m not a “[full-stack] developer,” regardless of what my last job title says.

I’m not even a front-end developer, thanks to the JavaScript–industrial complex.

I’m a front-of-the-front-end developer, but that’s too long.

So, I’m a web designer. And I also specialise in accessibility, design systems, and design.

…Why do I think that this is the best title? Here’s why.

I’m designing for the web. The infinitely flexible web. The web that doesn’t have one screen size, one browser, one operating system, or one device. The web that can be used by anyone, anywhere, on any internet connection, on any device, on any operating system, on any browser, with any screen size. I’m designing with the web. Using the web platform (HTML, CSS, JS, ARIA, etc.), not a bloated harmful abstraction. I have a deep understanding of HTML and its semantics. I love CSS, I know how and when to utilise its many features, and I keep up-to-date as more are added. I have a strong understanding of modern JavaScript and most importantly I know when not to use it.

Front-end development’s identity crisis by Elly Loel

See also:

The Wax and the Wane of the Web (2024): Forget death and taxes. The only certainty on the web is change. Ste Grainer takes a brief look at the history of the web and how it has been constantly reinvented. Then he explores where we are now, and how we can shape the future of the web for the better. – A List Apart

The Cult of the Complex (2018): If we wish to get back to the business of quietly improving people’s lives, one thoughtful interaction at a time, we must rid ourselves of the cult of the complex. Admitting the problem is the first step in solving it. – A List Apart

Dear AIGA, where are the web designers? (2007): For all the brand directors, creative directors, Jungian analysts, and print designers, one rather significant specimen of the profession is missing. – zeldman.com

Standardization and the Open Web (2015): How do web standards become, well, standard? Although they’re often formalized through official standards-making organizations, they can also emerge through popular practice among the developer community. If both sides don’t work together, we risk delaying implementation, stifling creativity, and losing ground to politics and paralysis. Jory Burson sheds light on the historical underpinnings of web standardization processes—and what that means for the future of the open web. – A List Apart

The profession that dare not speak its name (2007): “No one has tried to measure web design because web design has been a hidden profession.” – zeldman.com

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Accessibility Design IXD Usability User Experience UX

A faster horse

“The user is never wrong” means, when a user snags on a part of your UX that doesn’t work for her, she’s not making a mistake, she’s doing you a favor.

To benefit from this favor, you must pay vigilant attention, prioritize the discovery, dig deeply enough to understand the problem, and then actually solve it.

In so doing, you will not only be secretly thanking the user who discovered your error, you’ll be aiding all of your users, and ultimately, attracting new ones.


Think about this tomorrow. For today, Happy Labor Day to all who toil.

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Design industry Information architecture

My Liz Danzico Joke

I used to tell a joke I made up. An American goes to the Vatican on Easter Sunday, joining a huge crowd of worshippers who gaze up in awe at a raised platform. On the platform stands the Pope. Beside him is Liz Danzico.

The American turns to a nearby man and asks, “Excuse me. Who is that with the Holy Father?”

The man answers, “I don’t-a know who’s the guy in the pointy hat, but that’s-a Liz Danzico up there.”

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“A $44 billion version of MySpace.”

The beautiful Twitterific icon, designed by The Iconfactory. Rest in peace.

My longtime friend and former collaborative partner Craig Hockenberry bids a dignified adieu to Twitterific, Twitter, and his mom … and calls for a standards-based universal timeline. — The Shit Show

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Looking Back, Looking Ahead: artist Dan Licht

Illustration by Dan Licht: a scary cowboy smoking a stogie and sloshing his drink. His eyes are red and he looks like he's itching for a fight.
Illustration by Dan Licht
Illustration by Dan Licht.

In 1999, I had the good fortune to work alongside Dan Licht at an NYC digital startup called SenseNet, RIP. Back then, although still in his early 20s, Dan was already an accomplished art director and digital designer. Today he’s a fantastic comics illustrator, artist, and creative director. Check his recent art on Instagram and his client work at Daniel V. Licht dot com.

A heroic letter carrier is pictured sending letters on their way in this illustration by Dan Licht. The picture has a great deal of energy, and the action is all flying toward you, the viewer.
“Protect the U.S. Postal Service,” a 2020 illustration by Dan Licht.
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My Night With Essl

Mike Essl and I discuss his portfolio.
Mike Essl and I discuss his portfolio on Night 2 of An Event Apart Online Together Fall Summit.

Herewith, a scene from last night’s interview with legendary web & book designer (and Dean of The Cooper Union School of Art) Mike Essl, who shared his portfolio, career highlights, early web design history, and more. Fun!

If you get a chance to meet, work with, or learn from Mike, take it. He’s brilliant, hilarious, warmly human, and one of the most creative people you’ll ever have the good fortune to know. 

Mike Essl

So ended Day 2 of An Event Apart Online Together Fall Summit 2021. Day 3 begins in less than two hours. You can still join us … or watch later On Demand.

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Never give up

This story is a bit long, but I promise it will be worth it, because it contains the two most important principles every designer must know and take to heart if you intend to do great work anywhere, under almost any circumstances, over the long, long haul of your career.

Sticking To It – fresh from JZ in Automattic.Design
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Advertising Career Design glamorous

The Whims

One of my first professional jobs was at a tiny startup ad agency in Washington, DC. The owner was new to the business and made the mistake of hiring a college buddy as his creative director. This guy was not up to the job. He was not the slightest bit curious about our clients’ businesses, or what mattered to their customers. His day was one long lunch hour bookended by naps. He thought we couldn’t hear him snoring through the closed door of his office.

Once a day, he would call a “creative meeting” to discuss whichever project would soon fall due. He would not bring sketches, or notes, or a creative brief to these meetings. Instead, he would “lead a creative brainstorm,” which meant we had to listen to him spout whatever shallow, idiotic idea proposed itself to his limited mind at that moment. We were then supposed to leave the room and execute his so-called “concept.” It didn’t matter if the idea was derivative of someone else’s widely known better ad, or if it was superficially cute but meaningless, or wrong in tone, or more likely to hurt than help the client’s business. He had spoken, and that was that.

Needless to say, after a few weeks—and even though they were old friends—the agency owner realized he had to fire this creative director. After all, it was widely agreed, a quarter-page newspaper ad for a local Ford dealership was far too important to entrust to the whims of an imbecile.

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Advocacy art direction Design Designers Ideas industry interface IXD Jason Santa Maria links Off My Lawn! Redesigns Responsive Web Design State of the Web Tech The Profession User Experience UX Web Design Web Design History webfonts

The Web We Lost: Luke Dorny Redesign

Like 90s hip-hop, The Web We Lost™ retains a near-mystical hold on the hearts and minds of those who were lucky enough to be part of it. Luke Dorny’s recent, lovingly hand-carved redesign of his personal site encompasses several generations of that pioneering creative web. As such, it will repay your curiosity.

Details, details.

Check Luke’s article page for textural, typographic, and interactive hat tips to great old sites from the likes of k10k, Cameron Moll, Jason Santa Maria, and more. 

And don’t stop there; each section of the updated lukedorny.com offers its own little bonus delights. Like the floating titles (on first load) and touchable, complex thumbnail highlights on the “observer” (AKA home) page. 

And by home page, I don’t mean the home page that loads when you first hit the site: that’s a narrow, fixed-width design that’s both a tribute and a goof.

No, I mean the home page that replaces that narrow initial home page once the cookies kick in. Want to see the initial, fixed-width home page again? I’m not sure that you can. Weird detail. Cool detail. Who thinks of such things? Some of us used to.

And don’t miss the subtle thrills of the silken pull threads (complete with shadows) and winking logo pull tab in the site’s footer. I could play with that all day.

Multiply animated elements, paths, and shadows bring life to the footer of Luke Dorny’s newly redesigned website.

Now, no site exactly needs those loving details. But danged if they don’t encourage you to spend time on the site and actually peruse its content

There was a time when we thought about things like that. We knew people had a big choice in which websites they chose to visit. (Because people did have a big choice back in them days before social media consolidation.) And we worked to be worthy of their time and attention.

Days of future past

We can still strive to be worthy by sweating details and staying alive to the creative possibilities of the page. Not on every project, of course. But certainly on our personal sites. And we don’t have to limit our creative love and attention only to our personal sites. We pushed ourselves, back then; we can do it again.

In our products, we can remember to add delight as we subtract friction.

And just as an unexpected bouquet can brighten the day for someone we love, in the sites we design for partners, we can be on the lookout for opportunities to pleasantly surprise with unexpected, little, loving details.

Crafted with care doesn’t have to mean bespoke. But it’s remarkable what can happen when, in the early planning stage of a new project, we act as if we’re going to have to create each page from scratch.

In calling Luke Dorny’s site to your attention, I must disclaim a few things:

  • I haven’t run accessibility tests on lukedorny.com or even tried to navigate it with images off, or via the keyboard.
  • Using pixel fonts for body copy, headlines, labels, and so on—while entirely appropriate to the period Luke’s celebrating and conceptually necessary for the design to work as it should—isn’t the most readable choice and may cause difficulty for some readers.
  • I haven’t tested the site in every browser and on every known device. I haven’t checked its optimization. For all I know, the site may pass such tests with flying colors, but I tend to think all this beauty comes at a price in terms of assets and bandwidth. 

Nevertheless, I do commend this fine website to your loving attention. Maybe spend time on it instead of Twitter next time you take a break?

I’ll be back soon with more examples of sites trying harder.


Simulcast on Automattic Design

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Expressive Design Systems

Yesenia Perez-Cruz started her career as a designer at Happy Cog Philadelphia. From the first day, her design gifts were unmistakable. As her career progressed, she moved from one challenging role to another. At companies like Vox Media and Shopify, and at conferences around the world, she has been a design team leader, a popular speaker, an advocate for design systems, and a voice of our industry. Today that voice took book form.

Expressive Design Systems, the first book by Yesenia Perez-Cruz, is now available from A Book Apart.

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My Brunch with Jen

Today my daughter Ava and I had brunch with my old friend Jen Robbins at P.S. Kitchen, a vegan restaurant in the Theater District/Hell’s Kitchen. Jen was present for, and actively participated in, the very beginnings of the creative and blogging web, and her famous book, now in its umpteenth edition, is still the best introduction to web design I know—probably the best that will ever be written.

One of Jen’s early sites, “Cooking With Rock Stars,” consisted of short video interviews she made with the likes of Jack Black, Rufus Wainwright, and others. Her show predated YouTube by five to ten years and podcasts by fifteen. It was way ahead of its time while also being a great reminder of what the web, in its infancy, was like. The rock star interviews are also fun and fascinating and deserve to be seen again.

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Rams

By arrangement with the director, we show our audience Gary Hustwit’s “Rams”—a documentary about product design icon Dieter Rams—during the extended lunch hour on Day II of our three-day UX & front-end conference event. I just finished watching it for the fifth time.

We’ve shown Gary’s film in every city of our tour this year, and each time I’ve watched it with our attendees, I’ve seen new things in the film, and been ever more deeply moved by it.

Rams’s work, and his message to designers seems more important now than ever before. Not only should every designer see this film; I wish every human being would see it.

Brian Eno’s ambient minimalist score feels like an audio correlative to Rams’s design principles. Although it’s used sparingly, every sound counts.

The film’s final shot, where Dieter walks off into the woods, always makes me tear up.


You can watch Gary Hustwit’s film at special events worldwide, on Vimeo, at upcoming An Event Apart San Francisco (our last show of 2019 and the last time we’ll screen Gary’s film), or by ordering it from the director’s company.

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Best practices Career engagement eric meyer facebook Happy Cog™ industry

Unexamined Privilege is the real source of cruelty in Facebook’s “Your Year in Review”

UNEXAMINED PRIVILEGE is the real source of cruelty in Facebook’s “Your Year in Review”—a feature conceived and designed by a group to whom nothing terrible has happened yet. A brilliant upper-middle-class student at an elite university conceived Facebook, and college students, as everyone knows, were its founding user group. The company hires recent graduates of expensive and exclusive design programs and pays them several times the going rate to brainstorm and execute exciting new features.

I’m not saying that these brilliant young designers are heartless, or that individuals among them haven’t personally experienced tragedy—that would be mathematically impossible. I have taught some of these designers, and worked with others. Those I’ve known are wonderful people who want to make a difference in the world. And in theory (and sometimes in practice) a platform like Facebook lets them do that.1

But when you put together teams of largely homogenous people of the same class and background, and pay them a lot of money, and when most of those people are under 30, it stands to reason that when someone in the room says, “Let’s do ‘your year in review, and front-load it with visuals,’” most folks in the room will imagine photos of skiing trips, parties, and awards shows—not photos of dead spouses, parents, and children.

So it comes back to this. When we talk about the need for diversity in tech, we’re not doing it because we like quota systems. Diverse backgrounds produce differing points of view. And those differences are needed if we are to put the flowering of internet genius to use actually helping humanity with its many terrifying and seemingly intractable problems.

If we keep throwing only young, mostly white, mostly upper middle class people at the engine that makes our digital world go, we’ll keep getting camera and reminder and hookup apps—things that make an already privileged life even smoother—and we’ll keep producing features that sound like a good idea to everyone in the room, until they unexpectedly stab someone in the heart.


1 Of course, not all my former students and employees work at Facebook; most don’t. But those who have gone there had other, equally lucrative options; they took the job to make Facebook, and maybe the world, a little better.

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Design Usability User Experience UX

Designer Blindness

AFTER USING the web for twenty years, and software for an additional ten, I’ve come to believe that I suffer from an affliction which I will hereby call “designer blindness.”

Put simply, if an interface is poorly designed, I will not see the data I looked for, even if it is right there on the page.

On a poorly designed table, I don’t find the column containing the answer I sought.

On a poorly designed interface, I don’t push the right buttons.

On a poorly designed social sharing site, I delete my data when I mean to save it, because the Delete button is in the place most designers put a Save button.

This doesn’t happen to everyone, which is why I call it an affliction. Indeed, it happens to almost no one.

My non-designer friends and family seem quite capable of using appallingly designed (and even undesigned) sites and applications. Somehow they just muddle through without pushing the button that erases their work.

In fact, the less concerned with aesthetics and usability these friends and family members are, the more easily they navigate sites and applications I can’t make head nor hair of.

Like the ex-girlfriend who mastered Ebay.

Or the colleagues who practically live in Microsoft Excel, an application I still cannot use. There are tabs on the bottom, way below the fold, way past where the data stops? And I’m supposed to scroll a blank page until I find those tabs? It’s easy for most people, but it never occurs to me no matter how often I open an Excel document. I could open a thousand Excel documents and still never think to scroll past a wall of empty rows to see if, hidden beneath them, there is a tab I need to click. Just doesn’t occur to me. Because, design.

It’s not a visual or mathematical disability. If something is well designed, I can generally use it immediately. It’s the logic of design that trips me up.

I recognize that I’m an edge case—although I bet I’m not the only designer who feels this way. Give me something that is well designed, and I will master it, teach others about it, and unconsciously steal my next five original ideas from it. Give me something poorly designed, something that works for most people, and I’ll drive a tank into an orphanage.

Not that I’m a great designer. I wouldn’t even call myself a good designer. I’m just good enough to get messed up by bad design.

Yet you won’t hear me complain about my designer blindness.

See, divorce is a terrible thing, but if you have a kid, it’s all worth it. The heartache, the anger, the loss of income and self-esteem, the feeling that no matter what you say or do, you are going to be someone else’s monster forever—all the unbearable burdens of failed love and a broken family are worth it if, before that love failed, it brought a wonderful child to this world.

For my daughter I would suffer through a thousand divorces, a million uncomfortable phone calls, a trillion emotionally fraught text messages.

And how I feel about my kid is how I also feel about my design affliction. The pain of being unable to use what works for other folks is more than compensated for by the joy of recognizing great design when I see it—and the pleasure of striving to emulate that greatness, no matter how badly I fail every time.